Abstract:It is significant to employ multiple autonomous underwater vehicles (AUVs) to execute the underwater target tracking task collaboratively. However, it's pretty challenging to meet various prerequisites utilizing traditional control methods. Therefore, we propose an effective two-stage learning from demonstrations training framework, FISHER, to highlight the adaptability of reinforcement learning (RL) methods in the multi-AUV underwater target tracking task, while addressing its limitations such as extensive requirements for environmental interactions and the challenges in designing reward functions. The first stage utilizes imitation learning (IL) to realize policy improvement and generate offline datasets. To be specific, we introduce multi-agent discriminator-actor-critic based on improvements of the generative adversarial IL algorithm and multi-agent IL optimization objective derived from the Nash equilibrium condition. Then in the second stage, we develop multi-agent independent generalized decision transformer, which analyzes the latent representation to match the future states of high-quality samples rather than reward function, attaining further enhanced policies capable of handling various scenarios. Besides, we propose a simulation to simulation demonstration generation procedure to facilitate the generation of expert demonstrations in underwater environments, which capitalizes on traditional control methods and can easily accomplish the domain transfer to obtain demonstrations. Extensive simulation experiments from multiple scenarios showcase that FISHER possesses strong stability, multi-task performance and capability of generalization.
Abstract:Generative AI (GenAI) has emerged as a transformative technology, enabling customized and personalized AI-generated content (AIGC) services. In this paper, we address challenges of edge-enabled AIGC service provisioning, which remain underexplored in the literature. These services require executing GenAI models with billions of parameters, posing significant obstacles to resource-limited wireless edge. We subsequently introduce the formulation of joint model caching and resource allocation for AIGC services to balance a trade-off between AIGC quality and latency metrics. We obtain mathematical relationships of these metrics with the computational resources required by GenAI models via experimentation. Afterward, we decompose the formulation into a model caching subproblem on a long-timescale and a resource allocation subproblem on a short-timescale. Since the variables to be solved are discrete and continuous, respectively, we leverage a double deep Q-network (DDQN) algorithm to solve the former subproblem and propose a diffusion-based deep deterministic policy gradient (D3PG) algorithm to solve the latter. The proposed D3PG algorithm makes an innovative use of diffusion models as the actor network to determine optimal resource allocation decisions. Consequently, we integrate these two learning methods within the overarching two-timescale deep reinforcement learning (T2DRL) algorithm, the performance of which is studied through comparative numerical simulations.