Abstract:While abundant research has been conducted on improving high-level visual understanding and reasoning capabilities of large multimodal models~(LMMs), their visual quality assessment~(IQA) ability has been relatively under-explored. Here we take initial steps towards this goal by employing the two-alternative forced choice~(2AFC) prompting, as 2AFC is widely regarded as the most reliable way of collecting human opinions of visual quality. Subsequently, the global quality score of each image estimated by a particular LMM can be efficiently aggregated using the maximum a posterior estimation. Meanwhile, we introduce three evaluation criteria: consistency, accuracy, and correlation, to provide comprehensive quantifications and deeper insights into the IQA capability of five LMMs. Extensive experiments show that existing LMMs exhibit remarkable IQA ability on coarse-grained quality comparison, but there is room for improvement on fine-grained quality discrimination. The proposed dataset sheds light on the future development of IQA models based on LMMs. The codes will be made publicly available at https://github.com/h4nwei/2AFC-LMMs.
Abstract:Despite substantial efforts dedicated to the design of heuristic models for omnidirectional (i.e., 360$^\circ$) image quality assessment (OIQA), a conspicuous gap remains due to the lack of consideration for the diversity of viewing behaviors that leads to the varying perceptual quality of 360$^\circ$ images. Two critical aspects underline this oversight: the neglect of viewing conditions that significantly sway user gaze patterns and the overreliance on a single viewport sequence from the 360$^\circ$ image for quality inference. To address these issues, we introduce a unique generative scanpath representation (GSR) for effective quality inference of 360$^\circ$ images, which aggregates varied perceptual experiences of multi-hypothesis users under a predefined viewing condition. More specifically, given a viewing condition characterized by the starting point of viewing and exploration time, a set of scanpaths consisting of dynamic visual fixations can be produced using an apt scanpath generator. Following this vein, we use the scanpaths to convert the 360$^\circ$ image into the unique GSR, which provides a global overview of gazed-focused contents derived from scanpaths. As such, the quality inference of the 360$^\circ$ image is swiftly transformed to that of GSR. We then propose an efficient OIQA computational framework by learning the quality maps of GSR. Comprehensive experimental results validate that the predictions of the proposed framework are highly consistent with human perception in the spatiotemporal domain, especially in the challenging context of locally distorted 360$^\circ$ images under varied viewing conditions. The code will be released at https://github.com/xiangjieSui/GSR
Abstract:Virtual reality (VR) videos (typically in the form of 360$^\circ$ videos) have gained increasing attention due to the fast development of VR technologies and the remarkable popularization of consumer-grade 360$^\circ$ cameras and displays. Thus it is pivotal to understand how people perceive user-generated VR videos, which may suffer from commingled authentic distortions, often localized in space and time. In this paper, we establish one of the largest 360$^\circ$ video databases, containing 502 user-generated videos with rich content and distortion diversities. We capture viewing behaviors (i.e., scanpaths) of 139 users, and collect their opinion scores of perceived quality under four different viewing conditions (two starting points $\times$ two exploration times). We provide a thorough statistical analysis of recorded data, resulting in several interesting observations, such as the significant impact of viewing conditions on viewing behaviors and perceived quality. Besides, we explore other usage of our data and analysis, including evaluation of computational models for quality assessment and saliency detection of 360$^\circ$ videos. We have made the dataset and code available at https://github.com/Yao-Yiru/VR-Video-Database.
Abstract:Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. A natural question arises: how do humans perceive image distortions in immersive virtual reality (VR) environments? We argue that, apart from the distorted panorama itself, three types of viewing behavior governed by VR conditions are crucial in determining its perceived quality: starting point, exploration time, and scanpath. In this paper, we propose a principled computational framework for objective quality assessment of 360{\deg} images, which embodies the threefold behavior in a delightful way. Specifically, we first transform an omnidirectional image to several video representations using viewing behavior of different users. We then leverage the recent advances in full-reference 2D image/video quality assessment to compute the perceived quality of the panorama. We construct a set of specific quality measures within the proposed framework, and demonstrate their promises on two VR quality databases.