Abstract:We present a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate images in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR difusion model (Stable Diffusion XL) with LoRA, enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios.
Abstract:We propose Diffusion Noise Optimization (DNO), a new method that effectively leverages existing motion diffusion models as motion priors for a wide range of motion-related tasks. Instead of training a task-specific diffusion model for each new task, DNO operates by optimizing the diffusion latent noise of an existing pre-trained text-to-motion model. Given the corresponding latent noise of a human motion, it propagates the gradient from the target criteria defined on the motion space through the whole denoising process to update the diffusion latent noise. As a result, DNO supports any use cases where criteria can be defined as a function of motion. In particular, we show that, for motion editing and control, DNO outperforms existing methods in both achieving the objective and preserving the motion content. DNO accommodates a diverse range of editing modes, including changing trajectory, pose, joint locations, or avoiding newly added obstacles. In addition, DNO is effective in motion denoising and completion, producing smooth and realistic motion from noisy and partial inputs. DNO achieves these results at inference time without the need for model retraining, offering great versatility for any defined reward or loss function on the motion representation.
Abstract:Despite the remarkable success of diffusion models in image generation, slow sampling remains a persistent issue. To accelerate the sampling process, prior studies have reformulated diffusion sampling as an ODE/SDE and introduced higher-order numerical methods. However, these methods often produce divergence artifacts, especially with a low number of sampling steps, which limits the achievable acceleration. In this paper, we investigate the potential causes of these artifacts and suggest that the small stability regions of these methods could be the principal cause. To address this issue, we propose two novel techniques. The first technique involves the incorporation of Heavy Ball (HB) momentum, a well-known technique for improving optimization, into existing diffusion numerical methods to expand their stability regions. We also prove that the resulting methods have first-order convergence. The second technique, called Generalized Heavy Ball (GHVB), constructs a new high-order method that offers a variable trade-off between accuracy and artifact suppression. Experimental results show that our techniques are highly effective in reducing artifacts and improving image quality, surpassing state-of-the-art diffusion solvers on both pixel-based and latent-based diffusion models for low-step sampling. Our research provides novel insights into the design of numerical methods for future diffusion work.
Abstract:Denoising diffusion models have shown great promise in human motion synthesis conditioned on natural language descriptions. However, it remains a challenge to integrate spatial constraints, such as pre-defined motion trajectories and obstacles, which is essential for bridging the gap between isolated human motion and its surrounding environment. To address this issue, we propose Guided Motion Diffusion (GMD), a method that incorporates spatial constraints into the motion generation process. Specifically, we propose an effective feature projection scheme that largely enhances the coherency between spatial information and local poses. Together with a new imputation formulation, the generated motion can reliably conform to spatial constraints such as global motion trajectories. Furthermore, given sparse spatial constraints (e.g. sparse keyframes), we introduce a new dense guidance approach that utilizes the denoiser of diffusion models to turn a sparse signal into denser signals, effectively guiding the generation motion to the given constraints. The extensive experiments justify the development of GMD, which achieves a significant improvement over state-of-the-art methods in text-based motion generation while being able to control the synthesized motions with spatial constraints.
Abstract:We present a novel approach to single-view face relighting in the wild. Handling non-diffuse effects, such as global illumination or cast shadows, has long been a challenge in face relighting. Prior work often assumes Lambertian surfaces, simplified lighting models or involves estimating 3D shape, albedo, or a shadow map. This estimation, however, is error-prone and requires many training examples with lighting ground truth to generalize well. Our work bypasses the need for accurate estimation of intrinsic components and can be trained solely on 2D images without any light stage data, multi-view images, or lighting ground truth. Our key idea is to leverage a conditional diffusion implicit model (DDIM) for decoding a disentangled light encoding along with other encodings related to 3D shape and facial identity inferred from off-the-shelf estimators. We also propose a novel conditioning technique that eases the modeling of the complex interaction between light and geometry by using a rendered shading reference to spatially modulate the DDIM. We achieve state-of-the-art performance on standard benchmark Multi-PIE and can photorealistically relight in-the-wild images. Please visit our page: https://diffusion-face-relighting.github.io
Abstract:Our paper seeks to transfer the hairstyle of a reference image to an input photo for virtual hair try-on. We target a variety of challenges scenarios, such as transforming a long hairstyle with bangs to a pixie cut, which requires removing the existing hair and inferring how the forehead would look, or transferring partially visible hair from a hat-wearing person in a different pose. Past solutions leverage StyleGAN for hallucinating any missing parts and producing a seamless face-hair composite through so-called GAN inversion or projection. However, there remains a challenge in controlling the hallucinations to accurately transfer hairstyle and preserve the face shape and identity of the input. To overcome this, we propose a multi-view optimization framework that uses "two different views" of reference composites to semantically guide occluded or ambiguous regions. Our optimization shares information between two poses, which allows us to produce high fidelity and realistic results from incomplete references. Our framework produces high-quality results and outperforms prior work in a user study that consists of significantly more challenging hair transfer scenarios than previously studied. Project page: https://stylegan-salon.github.io/.
Abstract:CLIP has enabled new and exciting joint vision-language applications, one of which is open-vocabulary segmentation, which can locate any segment given an arbitrary text query. In our research, we ask whether it is possible to discover semantic segments without any user guidance in the form of text queries or predefined classes, and label them using natural language automatically? We propose a novel problem zero-guidance segmentation and the first baseline that leverages two pre-trained generalist models, DINO and CLIP, to solve this problem without any fine-tuning or segmentation dataset. The general idea is to first segment an image into small over-segments, encode them into CLIP's visual-language space, translate them into text labels, and merge semantically similar segments together. The key challenge, however, is how to encode a visual segment into a segment-specific embedding that balances global and local context information, both useful for recognition. Our main contribution is a novel attention-masking technique that balances the two contexts by analyzing the attention layers inside CLIP. We also introduce several metrics for the evaluation of this new task. With CLIP's innate knowledge, our method can precisely locate the Mona Lisa painting among a museum crowd. Project page: https://zero-guide-seg.github.io/.
Abstract:Guided diffusion is a technique for conditioning the output of a diffusion model at sampling time without retraining the network for each specific task. One drawback of diffusion models, however, is their slow sampling process. Recent techniques can accelerate unguided sampling by applying high-order numerical methods to the sampling process when viewed as differential equations. On the contrary, we discover that the same techniques do not work for guided sampling, and little has been explored about its acceleration. This paper explores the culprit of this problem and provides a solution based on operator splitting methods, motivated by our key finding that classical high-order numerical methods are unsuitable for the conditional function. Our proposed method can re-utilize the high-order methods for guided sampling and can generate images with the same quality as a 250-step DDIM baseline using 32-58% less sampling time on ImageNet256. We also demonstrate usage on a wide variety of conditional generation tasks, such as text-to-image generation, colorization, inpainting, and super-resolution.
Abstract:Diffusion probabilistic models (DPMs) have achieved remarkable quality in image generation that rivals GANs'. But unlike GANs, DPMs use a set of latent variables that lack semantic meaning and cannot serve as a useful representation for other tasks. This paper explores the possibility of using DPMs for representation learning and seeks to extract a meaningful and decodable representation of an input image via autoencoding. Our key idea is to use a learnable encoder for discovering the high-level semantics, and a DPM as the decoder for modeling the remaining stochastic variations. Our method can encode any image into a two-part latent code, where the first part is semantically meaningful and linear, and the second part captures stochastic details, allowing near-exact reconstruction. This capability enables challenging applications that currently foil GAN-based methods, such as attribute manipulation on real images. We also show that this two-level encoding improves denoising efficiency and naturally facilitates various downstream tasks including few-shot conditional sampling. Please visit our project page: https://Diff-AE.github.io/
Abstract:While GANs have shown success in realistic image generation, the idea of using GANs for other tasks unrelated to synthesis is underexplored. Do GANs learn meaningful structural parts of objects during their attempt to reproduce those objects? In this work, we test this hypothesis and propose a simple and effective approach based on GANs for semantic part segmentation that requires as few as one label example along with an unlabeled dataset. Our key idea is to leverage a trained GAN to extract pixel-wise representation from the input image and use it as feature vectors for a segmentation network. Our experiments demonstrate that GANs representation is "readily discriminative" and produces surprisingly good results that are comparable to those from supervised baselines trained with significantly more labels. We believe this novel repurposing of GANs underlies a new class of unsupervised representation learning that is applicable to many other tasks. More results are available at https://repurposegans.github.io/.