Abstract:As legged robots take on roles in industrial and autonomous construction, collaborative loco-manipulation is crucial for handling large and heavy objects that exceed the capabilities of a single robot. However, ensuring the safety of these multi-robot tasks is essential to prevent accidents and guarantee reliable operation. This paper presents a hierarchical control system for object manipulation using a team of quadrupedal robots. The combination of the motion planner and the decentralized locomotion controller in a hierarchical structure enables safe, adaptive planning for teams in complex scenarios. A high-level nonlinear model predictive control planner generates collision-free paths by incorporating control barrier functions, accounting for static and dynamic obstacles. This process involves calculating contact points and forces while adapting to unknown objects and terrain properties. The decentralized loco-manipulation controller then ensures each robot maintains stable locomotion and manipulation based on the planner's guidance. The effectiveness of our method is carefully examined in simulations under various conditions and validated in real-life setups with robot hardware. By modifying the object's configuration, the robot team can maneuver unknown objects through an environment containing both static and dynamic obstacles. We have made our code publicly available in an open-source repository at \url{https://github.com/DRCL-USC/collaborative_loco_manipulation}.
Abstract:As legged robots are deployed in industrial and autonomous construction tasks requiring collaborative manipulation, they must handle object manipulation while maintaining stable locomotion. The challenge intensifies in real-world environments, where they should traverse discrete terrain, avoid obstacles, and coordinate with other robots for safe loco-manipulation. This work addresses safe motion planning for collaborative manipulation of an unknown payload on discrete terrain while avoiding obstacles. Our approach uses two sets of model predictive controllers (MPCs) as motion planners: a global MPC generates a safe trajectory for the team with obstacle avoidance, while decentralized MPCs for each robot ensure safe footholds on discrete terrain as they follow the global trajectory. A model reference adaptive whole-body controller (MRA-WBC) then tracks the desired path, compensating for model uncertainties from the unknown payload. We validated our method in simulation and hardware on a team of Unitree robots. The results demonstrate that our approach successfully guides the team through obstacle courses, requiring planar positioning and height adjustments, and all happening on discrete terrain such as stepping stones.
Abstract:Loco-manipulation calls for effective whole-body control and contact-rich interactions with the object and the environment. Existing learning-based control frameworks rely on task-specific engineered rewards, training a set of low-level skill policies and explicitly switching between them with a high-level policy or FSM, leading to quasi-static and fragile transitions between skills. In contrast, for solving highly dynamic tasks such as soccer, the robot should run towards the ball, decelerating into an optimal approach configuration to seamlessly switch to dribbling and eventually score a goal - a continuum of smooth motion. To this end, we propose to learn a single Oracle Guided Multi-mode Policy (OGMP) for mastering all the required modes and transition maneuvers to solve uni-object bipedal loco-manipulation tasks. Specifically, we design a multi-mode oracle as a closed loop state-reference generator, viewing it as a hybrid automaton with continuous reference generating dynamics and discrete mode jumps. Given such an oracle, we then train an OGMP through bounded exploration around the generated reference. Furthermore, to enforce the policy to learn the desired sequence of mode transitions, we present a novel task-agnostic mode-switching preference reward that enhances performance. The proposed approach results in successful dynamic loco-manipulation in omnidirectional soccer and box-moving tasks with a 16-DoF bipedal robot HECTOR. Supplementary video results are available at https://www.youtube.com/watch?v=gfDaRqobheg
Abstract:The minimax sample complexity of group distributionally robust optimization (GDRO) has been determined up to a $\log(K)$ factor, for $K$ the number of groups. In this work, we venture beyond the minimax perspective via a novel notion of sparsity that we dub $(\lambda, \beta)$-sparsity. In short, this condition means that at any parameter $\theta$, there is a set of at most $\beta$ groups whose risks at $\theta$ all are at least $\lambda$ larger than the risks of the other groups. To find an $\epsilon$-optimal $\theta$, we show via a novel algorithm and analysis that the $\epsilon$-dependent term in the sample complexity can swap a linear dependence on $K$ for a linear dependence on the potentially much smaller $\beta$. This improvement leverages recent progress in sleeping bandits, showing a fundamental connection between the two-player zero-sum game optimization framework for GDRO and per-action regret bounds in sleeping bandits. The aforementioned result assumes having a particular $\lambda$ as input. Perhaps surprisingly, we next show an adaptive algorithm which, up to log factors, gets sample complexity that adapts to the best $(\lambda, \beta)$-sparsity condition that holds. Finally, for a particular input $\lambda$, we also show how to get a dimension-free sample complexity result.
Abstract:Current humanoid push-recovery strategies often use whole-body motion, yet posture regulation is often overlooked. For instance, during manipulation tasks, the upper body may need to stay upright and have minimal recovery displacement. This paper introduces a novel approach to enhancing humanoid push-recovery performance under unknown disturbances and regulating body posture by tailoring the recovery stepping strategy. We propose a hierarchical-MPC-based scheme that analyzes and detects instability in the prediction window and quickly recovers through adapting gait frequency. Our approach integrates a high-level nonlinear MPC, a posture-aware gait frequency adaptation planner, and a low-level convex locomotion MPC. The planners predict the center of mass (CoM) state trajectories that can be assessed for precursors of potential instability and posture deviation. In simulation, we demonstrate improved maximum recoverable impulse by 131% on average compared with baseline approaches. In hardware experiments, a 125 ms advancement in recovery stepping timing/reflex has been observed with the proposed approach, We also demonstrate improved push-recovery performance and minimized attitude change under 0.2 rad.
Abstract:Achieving precise target jumping with legged robots poses a significant challenge due to the long flight phase and the uncertainties inherent in contact dynamics and hardware. Forcefully attempting these agile motions on hardware could result in severe failures and potential damage. Motivated by these challenging problems, we propose an Iterative Learning Control (ILC) approach that aims to learn and refine jumping skills from easy to difficult, instead of directly learning these challenging tasks. We verify that learning from simplicity can enhance safety and target jumping accuracy over trials. Compared to other ILC approaches for legged locomotion, our method can tackle the problem of a long flight phase where control input is not available. In addition, our approach allows the robot to apply what it learns from a simple jumping task to accomplish more challenging tasks within a few trials directly in hardware, instead of learning from scratch. We validate the method via extensive experiments in the A1 model and hardware for various jumping tasks. Starting from a small jump (e.g., a forward leap of 40cm), our learning approach empowers the robot to accomplish a variety of challenging targets, including jumping onto a 20cm high box, jumping to a greater distance of up to 60cm, as well as performing jumps while carrying an unknown payload of 2kg. Our framework can allow the robot to reach the desired position and orientation targets with approximate errors of 1cm and 1 degree within a few trials.
Abstract:Achieving both target accuracy and robustness in dynamic maneuvers with long flight phases, such as high or long jumps, has been a significant challenge for legged robots. To address this challenge, we propose a novel learning-based control approach consisting of model learning and model predictive control (MPC) utilizing an adaptive frequency scheme. Compared to existing MPC techniques, we learn a model directly from experiments, accounting not only for leg dynamics but also for modeling errors and unknown dynamics mismatch in hardware and during contact. Additionally, learning the model with adaptive frequency allows us to cover the entire flight phase and final jumping target, enhancing the prediction accuracy of the jumping trajectory. Using the learned model, we also design an adaptive-frequency MPC to effectively leverage different jumping phases and track the target accurately. In hardware experiments with a Unitree A1 robot, we demonstrate that our approach outperforms baseline MPC using a nominal model, reducing the jumping distance error up to 8 times. We achieve jumping distance errors of less than 3 percent during continuous jumping on uneven terrain with randomly-placed perturbations of random heights (up to 4 cm or 27 percent of the robot's standing height). Our approach obtains distance errors of 1-2 cm on 34 single and continuous jumps with different jumping targets and model uncertainties.
Abstract:Active search formalizes a specialized active learning setting where the goal is to collect members of a rare, valuable class. The state-of-the-art algorithm approximates the optimal Bayesian policy in a budget-aware manner, and has been shown to achieve impressive empirical performance in previous work. However, even this approximate policy has a superlinear computational complexity with respect to the size of the search problem, rendering its application impractical in large spaces or in real-time systems where decisions must be made quickly. We study the amortization of this policy by training a neural network to learn to search. To circumvent the difficulty of learning from scratch, we appeal to imitation learning techniques to mimic the behavior of the expert, expensive-to-compute policy. Our policy network, trained on synthetic data, learns a beneficial search strategy that yields nonmyopic decisions carefully balancing exploration and exploitation. Extensive experiments demonstrate our policy achieves competitive performance at real-world tasks that closely approximates the expert's at a fraction of the cost, while outperforming cheaper baselines.
Abstract:In this paper, we dive into the reliability concerns of Integrated Gradients (IG), a prevalent feature attribution method for black-box deep learning models. We particularly address two predominant challenges associated with IG: the generation of noisy feature visualizations for vision models and the vulnerability to adversarial attributional attacks. Our approach involves an adaptation of path-based feature attribution, aligning the path of attribution more closely to the intrinsic geometry of the data manifold. Our experiments utilise deep generative models applied to several real-world image datasets. They demonstrate that IG along the geodesics conforms to the curved geometry of the Riemannian data manifold, generating more perceptually intuitive explanations and, subsequently, substantially increasing robustness to targeted attributional attacks.
Abstract:Experimental design techniques such as active search and Bayesian optimization are widely used in the natural sciences for data collection and discovery. However, existing techniques tend to favor exploitation over exploration of the search space, which causes them to get stuck in local optima. This ``collapse" problem prevents experimental design algorithms from yielding diverse high-quality data. In this paper, we extend the Vendi scores -- a family of interpretable similarity-based diversity metrics -- to account for quality. We then leverage these quality-weighted Vendi scores to tackle experimental design problems across various applications, including drug discovery, materials discovery, and reinforcement learning. We found that quality-weighted Vendi scores allow us to construct policies for experimental design that flexibly balance quality and diversity, and ultimately assemble rich and diverse sets of high-performing data points. Our algorithms led to a 70%-170% increase in the number of effective discoveries compared to baselines.