Abstract:Quality assessment and aesthetics assessment aim to evaluate the perceived quality and aesthetics of visual content. Current learning-based methods suffer greatly from the scarcity of labeled data and usually perform sub-optimally in terms of generalization. Although masked image modeling (MIM) has achieved noteworthy advancements across various high-level tasks (e.g., classification, detection etc.). In this work, we take on a novel perspective to investigate its capabilities in terms of quality- and aesthetics-awareness. To this end, we propose Quality- and aesthetics-aware pretraining (QPT V2), the first pretraining framework based on MIM that offers a unified solution to quality and aesthetics assessment. To perceive the high-level semantics and fine-grained details, pretraining data is curated. To comprehensively encompass quality- and aesthetics-related factors, degradation is introduced. To capture multi-scale quality and aesthetic information, model structure is modified. Extensive experimental results on 11 downstream benchmarks clearly show the superior performance of QPT V2 in comparison with current state-of-the-art approaches and other pretraining paradigms. Code and models will be released at \url{https://github.com/KeiChiTse/QPT-V2}.
Abstract:Diffusion-based methods, endowed with a formidable generative prior, have received increasing attention in Image Super-Resolution (ISR) recently. However, as low-resolution (LR) images often undergo severe degradation, it is challenging for ISR models to perceive the semantic and degradation information, resulting in restoration images with incorrect content or unrealistic artifacts. To address these issues, we propose a \textit{Cross-modal Priors for Super-Resolution (XPSR)} framework. Within XPSR, to acquire precise and comprehensive semantic conditions for the diffusion model, cutting-edge Multimodal Large Language Models (MLLMs) are utilized. To facilitate better fusion of cross-modal priors, a \textit{Semantic-Fusion Attention} is raised. To distill semantic-preserved information instead of undesired degradations, a \textit{Degradation-Free Constraint} is attached between LR and its high-resolution (HR) counterpart. Quantitative and qualitative results show that XPSR is capable of generating high-fidelity and high-realism images across synthetic and real-world datasets. Codes will be released at \url{https://github.com/qyp2000/XPSR}.
Abstract:Short-form UGC video platforms, like Kwai and TikTok, have been an emerging and irreplaceable mainstream media form, thriving on user-friendly engagement, and kaleidoscope creation, etc. However, the advancing content-generation modes, e.g., special effects, and sophisticated processing workflows, e.g., de-artifacts, have introduced significant challenges to recent UGC video quality assessment: (i) the ambiguous contents hinder the identification of quality-determined regions. (ii) the diverse and complicated hybrid distortions are hard to distinguish. To tackle the above challenges and assist in the development of short-form videos, we establish the first large-scale Kaleidoscope short Video database for Quality assessment, termed KVQ, which comprises 600 user-uploaded short videos and 3600 processed videos through the diverse practical processing workflows, including pre-processing, transcoding, and enhancement. Among them, the absolute quality score of each video and partial ranking score among indistinguishable samples are provided by a team of professional researchers specializing in image processing. Based on this database, we propose the first short-form video quality evaluator, i.e., KSVQE, which enables the quality evaluator to identify the quality-determined semantics with the content understanding of large vision language models (i.e., CLIP) and distinguish the distortions with the distortion understanding module. Experimental results have shown the effectiveness of KSVQE on our KVQ database and popular VQA databases.
Abstract:Previous adversarial attacks on 3D point clouds mainly focus on add perturbation to the original point cloud, but the generated adversarial point cloud example does not strictly represent a 3D object in the physical world and has lower transferability or easily defend by the simple SRS/SOR. In this paper, we present a novel adversarial attack, named Mesh Attack to address this problem. Specifically, we perform perturbation on the mesh instead of point clouds and obtain the adversarial mesh examples and point cloud examples simultaneously. To generate adversarial examples, we use a differential sample module that back-propagates the loss of point cloud classifier to the mesh vertices and a mesh loss that regularizes the mesh to be smooth. Extensive experiments demonstrated that the proposed scheme outperforms the SOTA attack methods. Our code is available at: {\footnotesize{\url{https://github.com/cuge1995/Mesh-Attack}}}.