Picture for Perttu Hämäläinen

Perttu Hämäläinen

Aalto University, Espoo, Finland

Discovering Fatigued Movements for Virtual Character Animation

Add code
Oct 12, 2023
Viaarxiv icon

"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals

Add code
Feb 27, 2023
Viaarxiv icon

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

Add code
Aug 11, 2022
Figure 1 for Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors
Figure 2 for Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors
Figure 3 for Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors
Figure 4 for Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors
Viaarxiv icon

Predicting Game Engagement and Difficulty Using AI Players

Add code
Jul 26, 2021
Figure 1 for Predicting Game Engagement and Difficulty Using AI Players
Figure 2 for Predicting Game Engagement and Difficulty Using AI Players
Figure 3 for Predicting Game Engagement and Difficulty Using AI Players
Figure 4 for Predicting Game Engagement and Difficulty Using AI Players
Viaarxiv icon

Learning Task-Agnostic Action Spaces for Movement Optimization

Add code
Sep 22, 2020
Figure 1 for Learning Task-Agnostic Action Spaces for Movement Optimization
Figure 2 for Learning Task-Agnostic Action Spaces for Movement Optimization
Figure 3 for Learning Task-Agnostic Action Spaces for Movement Optimization
Figure 4 for Learning Task-Agnostic Action Spaces for Movement Optimization
Viaarxiv icon

Predicting Game Difficulty and Churn Without Players

Add code
Aug 29, 2020
Figure 1 for Predicting Game Difficulty and Churn Without Players
Figure 2 for Predicting Game Difficulty and Churn Without Players
Figure 3 for Predicting Game Difficulty and Churn Without Players
Figure 4 for Predicting Game Difficulty and Churn Without Players
Viaarxiv icon

Deep Residual Mixture Models

Add code
Jun 22, 2020
Figure 1 for Deep Residual Mixture Models
Figure 2 for Deep Residual Mixture Models
Figure 3 for Deep Residual Mixture Models
Figure 4 for Deep Residual Mixture Models
Viaarxiv icon

Visualizing Movement Control Optimization Landscapes

Add code
Sep 18, 2019
Figure 1 for Visualizing Movement Control Optimization Landscapes
Figure 2 for Visualizing Movement Control Optimization Landscapes
Figure 3 for Visualizing Movement Control Optimization Landscapes
Figure 4 for Visualizing Movement Control Optimization Landscapes
Viaarxiv icon

Self-Imitation Learning of Locomotion Movements through Termination Curriculum

Add code
Jul 27, 2019
Figure 1 for Self-Imitation Learning of Locomotion Movements through Termination Curriculum
Figure 2 for Self-Imitation Learning of Locomotion Movements through Termination Curriculum
Figure 3 for Self-Imitation Learning of Locomotion Movements through Termination Curriculum
Figure 4 for Self-Imitation Learning of Locomotion Movements through Termination Curriculum
Viaarxiv icon

An Iterative Closest Points Approach to Neural Generative Models

Add code
Jul 02, 2018
Figure 1 for An Iterative Closest Points Approach to Neural Generative Models
Figure 2 for An Iterative Closest Points Approach to Neural Generative Models
Figure 3 for An Iterative Closest Points Approach to Neural Generative Models
Figure 4 for An Iterative Closest Points Approach to Neural Generative Models
Viaarxiv icon