Abstract:Large Language Models (LLMs) have advanced rapidly in recent years, with their applications in software engineering expanding to more complex repository-level tasks. GitHub issue resolving is a key challenge among these tasks. While recent approaches have made progress on this task, they focus on textual data within issues, neglecting visual data. However, this visual data is crucial for resolving issues as it conveys additional knowledge that text alone cannot. We propose CodeV, the first approach to leveraging visual data to enhance the issue-resolving capabilities of LLMs. CodeV resolves each issue by following a two-phase process: data processing and patch generation. To evaluate CodeV, we construct a benchmark for visual issue resolving, namely Visual SWE-bench. Through extensive experiments, we demonstrate the effectiveness of CodeV, as well as provide valuable insights into leveraging visual data to resolve GitHub issues.
Abstract:GitHub issue resolving is a critical task in software engineering, recently gaining significant attention in both industry and academia. Within this task, SWE-bench has been released to evaluate issue resolving capabilities of large language models (LLMs), but has so far only focused on Python version. However, supporting more programming languages is also important, as there is a strong demand in industry. As a first step toward multilingual support, we have developed a Java version of SWE-bench, called SWE-bench-java. We have publicly released the dataset, along with the corresponding Docker-based evaluation environment and leaderboard, which will be continuously maintained and updated in the coming months. To verify the reliability of SWE-bench-java, we implement a classic method SWE-agent and test several powerful LLMs on it. As is well known, developing a high-quality multi-lingual benchmark is time-consuming and labor-intensive, so we welcome contributions through pull requests or collaboration to accelerate its iteration and refinement, paving the way for fully automated programming.