Abstract:Modern end-to-end automatic speech recognition (ASR) models like Whisper not only suffer from reduced recognition accuracy in noise, but also exhibit overconfidence - assigning high confidence to wrong predictions. We conduct a systematic analysis of Whisper's behavior in additive noise conditions and find that overconfident errors increase dramatically at low signal-to-noise ratios, with 10-20% of tokens incorrectly predicted with confidence above 0.7. To mitigate this, we propose a lightweight, post-hoc calibration framework that detects potential overconfidence and applies temperature scaling selectively to those tokens, without altering the underlying ASR model. Evaluations on the R-SPIN dataset demonstrate that, in the low signal-to-noise ratio range (-18 to -5 dB), our method reduces the expected calibration error (ECE) by 58% and triples the normalized cross entropy (NCE), yielding more reliable confidence estimates under severe noise conditions.
Abstract:Target Speech Extraction (TSE) traditionally relies on explicit clues about the speaker's identity like enrollment audio, face images, or videos, which may not always be available. In this paper, we propose a text-guided TSE model StyleTSE that uses natural language descriptions of speaking style in addition to the audio clue to extract the desired speech from a given mixture. Our model integrates a speech separation network adapted from SepFormer with a bi-modality clue network that flexibly processes both audio and text clues. To train and evaluate our model, we introduce a new dataset TextrolMix with speech mixtures and natural language descriptions. Experimental results demonstrate that our method effectively separates speech based not only on who is speaking, but also on how they are speaking, enhancing TSE in scenarios where traditional audio clues are absent. Demos are at: https://mingyue66.github.io/TextrolMix/demo/
Abstract:Reinforcement Learning with Human Feedback (RLHF) has achieved great success in aligning large language models (LLMs) with human preferences. Prevalent RLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. In this paper, we explore RLHF under a general preference framework and approach it from a game-theoretic perspective. Specifically, we formulate the problem as a two-player game and propose a novel algorithm, iterative Nash policy optimization (INPO). The key idea is to let the policy play against itself via no-regret learning, thereby approximating the Nash policy. Unlike previous methods, INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead, we introduce a new loss objective that is directly minimized over a preference dataset. We provide theoretical analysis for our approach and demonstrate its effectiveness through experiments on various representative benchmarks. With an LLaMA-3-8B-based SFT model, INPO achieves a 41.5% length-controlled win rate on AlpacaEval 2.0 and a 38.3% win rate on Arena-Hard, showing substantial improvement over the state-of-the-art iterative algorithm [Dong et al., 2024] under the BT model assumption. Additionally, our ablation study highlights the benefits of incorporating KL regularization for response length control.