Abstract:Geospatial question answering (QA) is a fundamental task in navigation and point of interest (POI) searches. While existing geospatial QA datasets exist, they are limited in both scale and diversity, often relying solely on textual descriptions of geo-entities without considering their geometries. A major challenge in scaling geospatial QA datasets for reasoning lies in the complexity of geospatial relationships, which require integrating spatial structures, topological dependencies, and multi-hop reasoning capabilities that most text-based QA datasets lack. To address these limitations, we introduce MapQA, a novel dataset that not only provides question-answer pairs but also includes the geometries of geo-entities referenced in the questions. MapQA is constructed using SQL query templates to extract question-answer pairs from OpenStreetMap (OSM) for two study regions: Southern California and Illinois. It consists of 3,154 QA pairs spanning nine question types that require geospatial reasoning, such as neighborhood inference and geo-entity type identification. Compared to existing datasets, MapQA expands both the number and diversity of geospatial question types. We explore two approaches to tackle this challenge: (1) a retrieval-based language model that ranks candidate geo-entities by embedding similarity, and (2) a large language model (LLM) that generates SQL queries from natural language questions and geo-entity attributes, which are then executed against an OSM database. Our findings indicate that retrieval-based methods effectively capture concepts like closeness and direction but struggle with questions that require explicit computations (e.g., distance calculations). LLMs (e.g., GPT and Gemini) excel at generating SQL queries for one-hop reasoning but face challenges with multi-hop reasoning, highlighting a key bottleneck in advancing geospatial QA systems.
Abstract:This paper contributes the Aerial Gym Simulator, a highly parallelized, modular framework for simulation and rendering of arbitrary multirotor platforms based on NVIDIA Isaac Gym. Aerial Gym supports the simulation of under-, fully- and over-actuated multirotors offering parallelized geometric controllers, alongside a custom GPU-accelerated rendering framework for ray-casting capable of capturing depth, segmentation and vertex-level annotations from the environment. Multiple examples for key tasks, such as depth-based navigation through reinforcement learning are provided. The comprehensive set of tools developed within the framework makes it a powerful resource for research on learning for control, planning, and navigation using state information as well as exteroceptive sensor observations. Extensive simulation studies are conducted and successful sim2real transfer of trained policies is demonstrated. The Aerial Gym Simulator is open-sourced at: https://github.com/ntnu-arl/aerial_gym_simulator.
Abstract:Autonomous robot navigation can be particularly demanding, especially when the surrounding environment is not known and safety of the robot is crucial. This work relates to the synthesis of Control Barrier Functions (CBFs) through data for safe navigation in unknown environments. A novel methodology to jointly learn CBFs and corresponding safe controllers, in simulation, inspired by the State Dependent Riccati Equation (SDRE) is proposed. The CBF is used to obtain admissible commands from any nominal, possibly unsafe controller. An approach to apply the CBF inside a safety filter without the need for a consistent map or position estimate is developed. Subsequently, the resulting reactive safety filter is deployed on a multirotor platform integrating a LiDAR sensor both in simulation and real-world experiments.
Abstract:This paper presents field results and lessons learned from the deployment of aerial robots inside ship ballast tanks. Vessel tanks including ballast tanks and cargo holds present dark, dusty environments having simultaneously very narrow openings and wide open spaces that create several challenges for autonomous navigation and inspection operations. We present a system for vessel tank inspection using an aerial robot along with its autonomy modules. We show the results of autonomous exploration and visual inspection in 3 ships spanning across 7 distinct types of sections of the ballast tanks. Additionally, we comment on the lessons learned from the field and possible directions for future work. Finally, we release a dataset consisting of the data from these missions along with data collected with a handheld sensor stick.
Abstract:This work contributes a novel deep navigation policy that enables collision-free flight of aerial robots based on a modular approach exploiting deep collision encoding and reinforcement learning. The proposed solution builds upon a deep collision encoder that is trained on both simulated and real depth images using supervised learning such that it compresses the high-dimensional depth data to a low-dimensional latent space encoding collision information while accounting for the robot size. This compressed encoding is combined with an estimate of the robot's odometry and the desired target location to train a deep reinforcement learning navigation policy that offers low-latency computation and robust sim2real performance. A set of simulation and experimental studies in diverse environments are conducted and demonstrate the efficiency of the emerged behavior and its resilience in real-life deployments.
Abstract:Aerial field robotics research represents the domain of study that aims to equip unmanned aerial vehicles - and as it pertains to this chapter, specifically Micro Aerial Vehicles (MAVs)- with the ability to operate in real-life environments that present challenges to safe navigation. We present the key elements of autonomy for MAVs that are resilient to collisions and sensing degradation, while operating under constrained computational resources. We overview aspects of the state of the art, outline bottlenecks to resilient navigation autonomy, and overview the field-readiness of MAVs. We conclude with notable contributions and discuss considerations for future research that are essential for resilience in aerial robotics.
Abstract:This paper presents a solution for the autonomous exploration and inspection of Ballast Water Tanks (BWTs) of marine vessels using aerial robots. Ballast tank compartments are critical for a vessel's safety and correspond to confined environments often connected through particularly narrow manholes. The method enables their volumetric exploration combined with visual inspection subject to constraints regarding the viewing distance from a surface. We present evaluation studies in simulation, in a mission consisting of 18 BWT compartments, and in 3 field experiments inside real vessels. The data from one of the experiments is also post-processed to generate semantically-segmented meshes of inspection-important geometries. Geometric models can be associated with onboard camera images for detailed and intuitive analysis.
Abstract:This paper contributes a novel learning-based method for aggressive task-driven compression of depth images and their encoding as images tailored to collision prediction for robotic systems. A novel 3D image processing methodology is proposed that accounts for the robot's size in order to appropriately "inflate" the obstacles represented in the depth image and thus obtain the distance that can be traversed by the robot in a collision-free manner along any given ray within the camera frustum. Such depth-and-collision image pairs are used to train a neural network that follows the architecture of Variational Autoencoders to compress-and-transform the information in the original depth image to derive a latent representation that encodes the collision information for the given depth image. We compare our proposed task-driven encoding method with classical task-agnostic methods and demonstrate superior performance for the task of collision image prediction from extremely low-dimensional latent spaces. A set of comparative studies show that the proposed approach is capable of encoding depth image-and-collision image tuples from complex scenes with thin obstacles at long distances better than the classical methods at compression ratios as high as 4050:1.
Abstract:This paper contributes a novel and modularized learning-based method for aerial robots navigating cluttered environments containing hard-to-perceive thin obstacles without assuming access to a map or the full pose estimation of the robot. The proposed solution builds upon a semantically-enhanced Variational Autoencoder that is trained with both real-world and simulated depth images to compress the input data, while preserving semantically-labeled thin obstacles and handling invalid pixels in the depth sensor's output. This compressed representation, in addition to the robot's partial state involving its linear/angular velocities and its attitude are then utilized to train an uncertainty-aware 3D Collision Prediction Network in simulation to predict collision scores for candidate action sequences in a predefined motion primitives library. A set of simulation and experimental studies in cluttered environments with various sizes and types of obstacles, including multiple hard-to-perceive thin objects, were conducted to evaluate the performance of the proposed method and compare against an end-to-end trained baseline. The results demonstrate the benefits of the proposed semantically-enhanced deep collision prediction for learning-based autonomous navigation.
Abstract:Developing learning-based methods for navigation of aerial robots is an intensive data-driven process that requires highly parallelized simulation. The full utilization of such simulators is hindered by the lack of parallelized high-level control methods that imitate the real-world robot interface. Responding to this need, we develop the Aerial Gym simulator that can simulate millions of multirotor vehicles parallelly with nonlinear geometric controllers for the Special Euclidean Group SE(3) for attitude, velocity and position tracking. We also develop functionalities for managing a large number of obstacles in the environment, enabling rapid randomization for learning of navigation tasks. In addition, we also provide sample environments having robots with simulated cameras capable of capturing RGB, depth, segmentation and optical flow data in obstacle-rich environments. This simulator is a step towards developing a - currently missing - highly parallelized aerial robot simulation with geometric controllers at a large scale, while also providing a customizable obstacle randomization functionality for navigation tasks. We provide training scripts with compatible reinforcement learning frameworks to navigate the robot to a goal setpoint based on attitude and velocity command interfaces. Finally, we open source the simulator and aim to develop it further to speed up rendering using alternate kernel-based frameworks in order to parallelize ray-casting for depth images thus supporting a larger number of robots.