Abstract:In recent advancements in machine learning, federated learning allows a network of distributed clients to collaboratively develop a global model without needing to share their local data. This technique aims to safeguard privacy, countering the vulnerabilities of conventional centralized learning methods. Traditional federated learning approaches often rely on a central server to coordinate model training across clients, aiming to replicate the same model uniformly across all nodes. However, these methods overlook the significance of geographical and local data variances in vast networks, potentially affecting model effectiveness and applicability. Moreover, relying on a central server might become a bottleneck in large networks, such as the ones promoted by edge computing. Our paper introduces a novel, fully-distributed federated learning strategy called proximity-based self-federated learning that enables the self-organised creation of multiple federations of clients based on their geographic proximity and data distribution without exchanging raw data. Indeed, unlike traditional algorithms, our approach encourages clients to share and adjust their models with neighbouring nodes based on geographic proximity and model accuracy. This method not only addresses the limitations posed by diverse data distributions but also enhances the model's adaptability to different regional characteristics creating specialized models for each federation. We demonstrate the efficacy of our approach through simulations on well-known datasets, showcasing its effectiveness over the conventional centralized federated learning framework.
Abstract:Federated Learning offers a way to train deep neural networks in a distributed fashion. While this addresses limitations related to distributed data, it incurs a communication overhead as the model parameters or gradients need to be exchanged regularly during training. This can be an issue with large scale distribution of learning asks and negate the benefit of the respective resource distribution. In this paper, we we propose to utilise parallel Adapters for Federated Learning. Using various datasets, we show that Adapters can be applied with different Federated Learning techniques. We highlight that our approach can achieve similar inference performance compared to training the full model while reducing the communication overhead drastically. We further explore the applicability of Adapters in cross-silo and cross-device settings, as well as different non-IID data distributions.
Abstract:Images and video frames captured by cameras placed throughout smart cities are often transmitted over the network to a server to be processed by deep neural networks for various tasks. Transmission of raw images, i.e., without any form of compression, requires high bandwidth and can lead to congestion issues and delays in transmission. The use of lossy image compression techniques can reduce the quality of the images, leading to accuracy degradation. In this paper, we analyze the effect of applying low-overhead lossy image compression methods on the accuracy of visual crowd counting, and measure the trade-off between bandwidth reduction and the obtained accuracy.
Abstract:In this paper we present an experience report for the RMQFMU, a plug and play tool, that enables feeding data to/from an FMI2-based co-simulation environment based on the AMQP protocol. Bridging the co-simulation to an external environment allows on one side to feed historical data to the co-simulation, serving different purposes, such as visualisation and/or data analysis. On the other side, such a tool facilitates the realisation of the digital twin concept by coupling co-simulation and hardware/robots close to real-time. In the paper we present limitations of the initial version of the RMQFMU with respect to the capability of bridging co-simulation with the real world. To provide the desired functionality of the tool, we present in a step-by-step fashion how these limitations, and subsequent limitations, are alleviated. We perform various experiments in order to give reason to the modifications carried out. Finally, we report on two case-studies where we have adopted the RMQFMU, and provide guidelines meant to aid practitioners in its use.
Abstract:We introduce ARES, an efficient approximation algorithm for generating optimal plans (action sequences) that take an initial state of a Markov Decision Process (MDP) to a state whose cost is below a specified (convergence) threshold. ARES uses Particle Swarm Optimization, with adaptive sizing for both the receding horizon and the particle swarm. Inspired by Importance Splitting, the length of the horizon and the number of particles are chosen such that at least one particle reaches a next-level state, that is, a state where the cost decreases by a required delta from the previous-level state. The level relation on states and the plans constructed by ARES implicitly define a Lyapunov function and an optimal policy, respectively, both of which could be explicitly generated by applying ARES to all states of the MDP, up to some topological equivalence relation. We also assess the effectiveness of ARES by statistically evaluating its rate of success in generating optimal plans. The ARES algorithm resulted from our desire to clarify if flying in V-formation is a flocking policy that optimizes energy conservation, clear view, and velocity alignment. That is, we were interested to see if one could find optimal plans that bring a flock from an arbitrary initial state to a state exhibiting a single connected V-formation. For flocks with 7 birds, ARES is able to generate a plan that leads to a V-formation in 95% of the 8,000 random initial configurations within 63 seconds, on average. ARES can also be easily customized into a model-predictive controller (MPC) with an adaptive receding horizon and statistical guarantees of convergence. To the best of our knowledge, our adaptive-sizing approach is the first to provide convergence guarantees in receding-horizon techniques.