Abstract:Robotic devices hold promise for aiding patients in orthopedic rehabilitation. However, current robotic-assisted physiotherapy methods struggle including biomechanical metrics in their control algorithms, crucial for safe and effective therapy. This paper introduces BATON, a Biomechanics-Aware Trajectory Optimization approach to robotic Navigation of human musculoskeletal loads. The method integrates a high-fidelity musculoskeletal model of the human shoulder into real-time control of robot-patient interaction during rotator cuff tendon rehabilitation. We extract skeletal dynamics and tendon loading information from an OpenSim shoulder model to solve an optimal control problem, generating strain-minimizing trajectories. Trajectories were realized on a healthy subject by an impedance-controlled robot while estimating the state of the subject's shoulder. Target poses were prescribed to design personalized rehabilitation across a wide range of shoulder motion avoiding high-strain areas. BATON was designed with real-time capabilities, enabling continuous trajectory replanning to address unforeseen variations in tendon strain, such as those from changing muscle activation of the subject.
Abstract:This paper presents the design and evaluation of a novel multi-level LLM interface for supermarket robots to assist customers. The proposed interface allows customers to convey their needs through both generic and specific queries. While state-of-the-art systems like OpenAI's GPTs are highly adaptable and easy to build and deploy, they still face challenges such as increased response times and limitations in strategic control of the underlying model for tailored use-case and cost optimization. Driven by the goal of developing faster and more efficient conversational agents, this paper advocates for using multiple smaller, specialized LLMs fine-tuned to handle different user queries based on their specificity and user intent. We compare this approach to a specialized GPT model powered by GPT-4 Turbo, using the Artificial Social Agent Questionnaire (ASAQ) and qualitative participant feedback in a counterbalanced within-subjects experiment. Our findings show that our multi-LLM chatbot architecture outperformed the benchmarked GPT model across all 13 measured criteria, with statistically significant improvements in four key areas: performance, user satisfaction, user-agent partnership, and self-image enhancement. The paper also presents a method for supermarket robot navigation by mapping the final chatbot response to correct shelf numbers, enabling the robot to sequentially navigate towards the respective products, after which lower-level robot perception, control, and planning can be used for automated object retrieval. We hope this work encourages more efforts into using multiple, specialized smaller models instead of relying on a single powerful, but more expensive and slower model.
Abstract:Humans often demonstrate diverse behaviors due to their personal preferences, for instance related to their individual execution style or personal margin for safety. In this paper, we consider the problem of integrating such preferences into trajectory planning for robotic manipulators. We first learn reward functions that represent the user path and motion preferences from kinesthetic demonstration. We then use a discrete-time trajectory optimization scheme to produce trajectories that adhere to both task requirements and user preferences. We go beyond the state of art by designing a feature set that captures the fundamental preferences in a manipulation task, such as timing of the motion. We further demonstrate that our method is capable of generalizing such preferences to new scenarios. We implement our algorithm on a Franka Emika 7-DoF robot arm, and validate the functionality and flexibility of our approach in a user study. The results show that non-expert users are able to teach the robot their preferences with just a few iterations of feedback.
Abstract:Performing bimanual tasks with dual robotic setups can drastically increase the impact on industrial and daily life applications. However, performing a bimanual task brings many challenges, like synchronization and coordination of the single-arm policies. This article proposes the Safe, Interactive Movement Primitives Learning (SIMPLe) algorithm, to teach and correct single or dual arm impedance policies directly from human kinesthetic demonstrations. Moreover, it proposes a novel graph encoding of the policy based on Gaussian Process Regression (GPR) where the single-arm motion is guaranteed to converge close to the trajectory and then towards the demonstrated goal. A modulation of the robot stiffness according to the epistemic uncertainty of the policy allows for easily reshaping the motion with human feedback and/or adapting to external perturbations. We tested the SIMPLe algorithm on a real dual arm set up where the teacher gave separate single-arm demonstrations and then successfully synchronized them only using kinesthetic feedback or where the original bimanual demonstration was locally reshaped to pick a box at a different height.
Abstract:In tasks where the goal or configuration varies between iterations, human-robot interaction (HRI) can allow the robot to handle repeatable aspects and the human to provide information which adapts to the current state. Advanced interactive robot behaviors are currently realized by inferring human goal or, for physical interaction, adapting robot impedance. While many application-specific heuristics have been proposed for interactive robot behavior, they are often limited in scope, e.g. only considering human ergonomics or task performance. To improve generality, this paper proposes a framework which plans both trajectory and impedance online, handles a mix of task and human objectives, and can be efficiently applied to a new task. This framework can consider many types of uncertainty: contact constraint variation, uncertainty in human goals, or task disturbances. An uncertainty-aware task model is learned from a few demonstrations using Gaussian Processes. This task model is used in a nonlinear model predictive control (MPC) problem to optimize robot trajectory and impedance according to belief in discrete human goals, human kinematics, safety constraints, contact stability, and frequency-domain disturbance rejection. This MPC formulation is introduced, analyzed with respect to convexity, and validated in co-manipulation with multiple goals, a collaborative polishing task, and a collaborative assembly task.
Abstract:Physical human-robot interaction can improve human ergonomics, task efficiency, and the flexibility of automation, but often requires application-specific methods to detect human state and determine robot response. At the same time, many potential human-robot interaction tasks involve discrete modes, such as phases of a task or multiple possible goals, where each mode has a distinct objective and human behavior. In this paper, we propose a novel method for multi-modal physical human-robot interaction that builds a Gaussian process model for human force in each mode of a collaborative task. These models are then used for Bayesian inference of the mode, and to determine robot reactions through model predictive control. This approach enables optimization of robot trajectory based on the belief of human intent, while considering robot impedance and human joint configuration, according to ergonomic- and/or task-related objectives. The proposed method reduces programming time and complexity, requiring only a low number of demonstrations (here, three per mode) and a mode-specific objective function to commission a flexible online human-robot collaboration task. We validate the method with experiments on an admittance-controlled industrial robot, performing a collaborative assembly task with two modes where assistance is provided in full six degrees of freedom. It is shown that the developed algorithm robustly re-plans to changes in intent or robot initial position, achieving online control at 15 Hz.
Abstract:Imitation learning techniques have been used as a way to transfer skills to robots. Among them, dynamic movement primitives (DMPs) have been widely exploited as an effective and an efficient technique to learn and reproduce complex discrete and periodic skills. While DMPs have been properly formulated for learning point-to-point movements for both translation and orientation, periodic ones are missing a formulation to learn the orientation. To address this gap, we propose a novel DMP formulation that enables encoding of periodic orientation trajectories. Within this formulation we develop two approaches: Riemannian metric-based projection approach and unit quaternion based periodic DMP. Both formulations exploit unit quaternions to represent the orientation. However, the first exploits the properties of Riemannian manifolds to work in the tangent space of the unit sphere. The second encodes directly the unit quaternion trajectory while guaranteeing the unitary norm of the generated quaternions. We validated the technical aspects of the proposed methods in simulation. Then we performed experiments on a real robot to execute daily tasks that involve periodic orientation changes (i.e., surface polishing/wiping and liquid mixing by shaking).
Abstract:Teaching robots how to apply forces according to our preferences is still an open challenge that has to be tackled from multiple engineering perspectives. This paper studies how to learn variable impedance policies where both the Cartesian stiffness and the attractor can be learned from human demonstrations and corrections with a user-friendly interface. The presented framework, named ILoSA, uses Gaussian Processes for policy learning, identifying regions of uncertainty and allowing interactive corrections, stiffness modulation and active disturbance rejection. The experimental evaluation of the framework is carried out on a Franka-Emika Panda in three separate cases with unique force interaction properties: 1) pulling a plug wherein a sudden force discontinuity occurs upon successful removal of the plug, 2) pushing a box where a sustained force is required to keep the robot in motion, and 3) wiping a whiteboard in which the force is applied perpendicular to the direction of movement.
Abstract:Biological systems, including human beings, have the innate ability to perform complex tasks in versatile and agile manner. Researchers in sensorimotor control have tried to understand and formally define this innate property. The idea, supported by several experimental findings, that biological systems are able to combine and adapt basic units of motion into complex tasks finally lead to the formulation of the motor primitives theory. In this respect, Dynamic Movement Primitives (DMPs) represent an elegant mathematical formulation of the motor primitives as stable dynamical systems, and are well suited to generate motor commands for artificial systems like robots. In the last decades, DMPs have inspired researchers in different robotic fields including imitation and reinforcement learning, optimal control,physical interaction, and human-robot co-working, resulting a considerable amount of published papers. The goal of this tutorial survey is two-fold. On one side, we present the existing DMPs formulations in rigorous mathematical terms,and discuss advantages and limitations of each approach as well as practical implementation details. In the tutorial vein, we also search for existing implementations of presented approaches and release several others. On the other side, we provide a systematic and comprehensive review of existing literature and categorize state of the art work on DMP. The paper concludes with a discussion on the limitations of DMPs and an outline of possible research directions.