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Linus Franke

VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

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Oct 23, 2024
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Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency

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Oct 10, 2024
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Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering

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Oct 04, 2024
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INPC: Implicit Neural Point Clouds for Radiance Field Rendering

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Mar 25, 2024
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TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering

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Jan 11, 2024
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LiveNVS: Neural View Synthesis on Live RGB-D Streams

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Nov 29, 2023
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VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering

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Nov 08, 2023
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ADOP: Approximate Differentiable One-Pixel Point Rendering

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Oct 15, 2021
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