Abstract:Solving storage problem: where objects must be accurately placed into containers with precise orientations and positions, presents a distinct challenge that extends beyond traditional rearrangement tasks. These challenges are primarily due to the need for fine-grained 6D manipulation and the inherent multi-modality of solution spaces, where multiple viable goal configurations exist for the same storage container. We present a novel Diffusion-based Affordance Prediction (DAP) pipeline for the multi-modal object storage problem. DAP leverages a two-step approach, initially identifying a placeable region on the container and then precisely computing the relative pose between the object and that region. Existing methods either struggle with multi-modality issues or computation-intensive training. Our experiments demonstrate DAP's superior performance and training efficiency over the current state-of-the-art RPDiff, achieving remarkable results on the RPDiff benchmark. Additionally, our experiments showcase DAP's data efficiency in real-world applications, an advancement over existing simulation-driven approaches. Our contribution fills a gap in robotic manipulation research by offering a solution that is both computationally efficient and capable of handling real-world variability. Code and supplementary material can be found at: https://github.com/changhaonan/DPS.git.
Abstract:We introduce a novel approach to the executable semantic object rearrangement problem. In this challenge, a robot seeks to create an actionable plan that rearranges objects within a scene according to a pattern dictated by a natural language description. Unlike existing methods such as StructFormer and StructDiffusion, which tackle the issue in two steps by first generating poses and then leveraging a task planner for action plan formulation, our method concurrently addresses pose generation and action planning. We achieve this integration using a Language-Guided Monte-Carlo Tree Search (LGMCTS). Quantitative evaluations are provided on two simulation datasets, and complemented by qualitative tests with a real robot.
Abstract:We present an Open-Vocabulary 3D Scene Graph (OVSG), a formal framework for grounding a variety of entities, such as object instances, agents, and regions, with free-form text-based queries. Unlike conventional semantic-based object localization approaches, our system facilitates context-aware entity localization, allowing for queries such as ``pick up a cup on a kitchen table" or ``navigate to a sofa on which someone is sitting". In contrast to existing research on 3D scene graphs, OVSG supports free-form text input and open-vocabulary querying. Through a series of comparative experiments using the ScanNet dataset and a self-collected dataset, we demonstrate that our proposed approach significantly surpasses the performance of previous semantic-based localization techniques. Moreover, we highlight the practical application of OVSG in real-world robot navigation and manipulation experiments.