Abstract:Computing educators and researchers have used programming process data to understand how programs are constructed and what sorts of problems students struggle with. Although such data shows promise for using it for feedback, fully automated programming process feedback systems have still been an under-explored area. The recent emergence of large language models (LLMs) have yielded additional opportunities for researchers in a wide variety of fields. LLMs are efficient at transforming content from one format to another, leveraging the body of knowledge they have been trained with in the process. In this article, we discuss opportunities of using LLMs for analyzing programming process data. To complement our discussion, we outline a case study where we have leveraged LLMs for automatically summarizing the programming process and for creating formative feedback on the programming process. Overall, our discussion and findings highlight that the computing education research and practice community is again one step closer to automating formative programming process-focused feedback.
Abstract:Large language models (LLMs) present an exciting opportunity for generating synthetic classroom data. Such data could include code containing a typical distribution of errors, simulated student behaviour to address the cold start problem when developing education tools, and synthetic user data when access to authentic data is restricted due to privacy reasons. In this research paper, we conduct a comparative study examining the distribution of bugs generated by LLMs in contrast to those produced by computing students. Leveraging data from two previous large-scale analyses of student-generated bugs, we investigate whether LLMs can be coaxed to exhibit bug patterns that are similar to authentic student bugs when prompted to inject errors into code. The results suggest that unguided, LLMs do not generate plausible error distributions, and many of the generated errors are unlikely to be generated by real students. However, with guidance including descriptions of common errors and typical frequencies, LLMs can be shepherded to generate realistic distributions of errors in synthetic code.
Abstract:Introductory programming courses often emphasize mastering syntax and basic constructs before progressing to more complex and interesting programs. This bottom-up approach can be frustrating for novices, shifting the focus away from problem solving and potentially making computing less appealing to a broad range of students. The rise of generative AI for code production could partially address these issues by fostering new skills via interaction with AI models, including constructing high-level prompts and evaluating code that is automatically generated. In this experience report, we explore the inclusion of two prompt-focused activities in an introductory course, implemented across four labs in a six-week module. The first requires students to solve computational problems by writing natural language prompts, emphasizing problem-solving over syntax. The second involves students crafting prompts to generate code equivalent to provided fragments, to foster an understanding of the relationship between prompts and code. Most of the students in the course had reported finding programming difficult to learn, often citing frustrations with syntax and debugging. We found that self-reported difficulty with learning programming had a strong inverse relationship with performance on traditional programming assessments such as tests and projects, as expected. However, performance on the natural language tasks was less strongly related to self-reported difficulty, suggesting they may target different skills. Learning how to communicate with AI coding models is becoming an important skill, and natural language prompting tasks may appeal to a broad range of students.
Abstract:The emergence of large language models (LLMs) has transformed research and practice in a wide range of domains. Within the computing education research (CER) domain, LLMs have received plenty of attention especially in the context of learning programming. Much of the work on LLMs in CER has however focused on applying and evaluating proprietary models. In this article, we evaluate the efficiency of open-source LLMs in generating high-quality feedback for programming assignments, and in judging the quality of the programming feedback, contrasting the results against proprietary models. Our evaluations on a dataset of students' submissions to Python introductory programming exercises suggest that the state-of-the-art open-source LLMs (Meta's Llama3) are almost on-par with proprietary models (GPT-4o) in both the generation and assessment of programming feedback. We further demonstrate the efficiency of smaller LLMs in the tasks, and highlight that there are a wide range of LLMs that are accessible even for free for educators and practitioners.
Abstract:Novice programmers often struggle through programming problem solving due to a lack of metacognitive awareness and strategies. Previous research has shown that novices can encounter multiple metacognitive difficulties while programming. Novices are typically unaware of how these difficulties are hindering their progress. Meanwhile, many novices are now programming with generative AI (GenAI), which can provide complete solutions to most introductory programming problems, code suggestions, hints for next steps when stuck, and explain cryptic error messages. Its impact on novice metacognition has only started to be explored. Here we replicate a previous study that examined novice programming problem solving behavior and extend it by incorporating GenAI tools. Through 21 lab sessions consisting of participant observation, interview, and eye tracking, we explore how novices are coding with GenAI tools. Although 20 of 21 students completed the assigned programming problem, our findings show an unfortunate divide in the use of GenAI tools between students who accelerated and students who struggled. Students who accelerated were able to use GenAI to create code they already intended to make and were able to ignore unhelpful or incorrect inline code suggestions. But for students who struggled, our findings indicate that previously known metacognitive difficulties persist, and that GenAI unfortunately can compound them and even introduce new metacognitive difficulties. Furthermore, struggling students often expressed cognitive dissonance about their problem solving ability, thought they performed better than they did, and finished with an illusion of competence. Based on our observations from both groups, we propose ways to scaffold the novice GenAI experience and make suggestions for future work.
Abstract:Large language models (LLMs) have shown great potential for the automatic generation of feedback in a wide range of computing contexts. However, concerns have been voiced around the privacy and ethical implications of sending student work to proprietary models. This has sparked considerable interest in the use of open source LLMs in education, but the quality of the feedback that such open models can produce remains understudied. This is a concern as providing flawed or misleading generated feedback could be detrimental to student learning. Inspired by recent work that has utilised very powerful LLMs, such as GPT-4, to evaluate the outputs produced by less powerful models, we conduct an automated analysis of the quality of the feedback produced by several open source models using a dataset from an introductory programming course. First, we investigate the viability of employing GPT-4 as an automated evaluator by comparing its evaluations with those of a human expert. We observe that GPT-4 demonstrates a bias toward positively rating feedback while exhibiting moderate agreement with human raters, showcasing its potential as a feedback evaluator. Second, we explore the quality of feedback generated by several leading open-source LLMs by using GPT-4 to evaluate the feedback. We find that some models offer competitive performance with popular proprietary LLMs, such as ChatGPT, indicating opportunities for their responsible use in educational settings.
Abstract:The emergence of large language models (LLMs) has sparked enormous interest due to their potential application across a range of educational tasks. For example, recent work in programming education has used LLMs to generate learning resources, improve error messages, and provide feedback on code. However, one factor that limits progress within the field is that much of the research uses bespoke datasets and different evaluation metrics, making direct comparisons between results unreliable. Thus, there is a pressing need for standardization and benchmarks that facilitate the equitable comparison of competing approaches. One task where LLMs show great promise is program repair, which can be used to provide debugging support and next-step hints to students. In this article, we propose a novel educational program repair benchmark. We curate two high-quality publicly available programming datasets, present a unified evaluation procedure introducing a novel evaluation metric rouge@k for approximating the quality of repairs, and evaluate a set of five recent models to establish baseline performance.
Abstract:Grasping complex computing concepts often poses a challenge for students who struggle to anchor these new ideas to familiar experiences and understandings. To help with this, a good analogy can bridge the gap between unfamiliar concepts and familiar ones, providing an engaging way to aid understanding. However, creating effective educational analogies is difficult even for experienced instructors. We investigate to what extent large language models (LLMs), specifically ChatGPT, can provide access to personally relevant analogies on demand. Focusing on recursion, a challenging threshold concept, we conducted an investigation analyzing the analogies generated by more than 350 first-year computing students. They were provided with a code snippet and tasked to generate their own recursion-based analogies using ChatGPT, optionally including personally relevant topics in their prompts. We observed a great deal of diversity in the analogies produced with student-prescribed topics, in contrast to the otherwise generic analogies, highlighting the value of student creativity when working with LLMs. Not only did students enjoy the activity and report an improved understanding of recursion, but they described more easily remembering analogies that were personally and culturally relevant.
Abstract:Large Language Models (LLMs) have upended decades of pedagogy in computing education. Students previously learned to code through \textit{writing} many small problems with less emphasis on code reading and comprehension. Recent research has shown that free code generation tools powered by LLMs can solve introductory programming problems presented in natural language with ease. In this paper, we propose a new way to teach programming with Prompt Problems. Students receive a problem visually, indicating how input should be transformed to output, and must translate that to a prompt for an LLM to decipher. The problem is considered correct when the code that is generated by the student prompt can pass all test cases. In this paper we present the design of this tool, discuss student interactions with it as they learn, and provide insights into this new class of programming problems as well as the design tools that integrate LLMs.
Abstract:Identifying and resolving logic errors can be one of the most frustrating challenges for novices programmers. Unlike syntax errors, for which a compiler or interpreter can issue a message, logic errors can be subtle. In certain conditions, buggy code may even exhibit correct behavior -- in other cases, the issue might be about how a problem statement has been interpreted. Such errors can be hard to spot when reading the code, and they can also at times be missed by automated tests. There is great educational potential in automatically detecting logic errors, especially when paired with suitable feedback for novices. Large language models (LLMs) have recently demonstrated surprising performance for a range of computing tasks, including generating and explaining code. These capabilities are closely linked to code syntax, which aligns with the next token prediction behavior of LLMs. On the other hand, logic errors relate to the runtime performance of code and thus may not be as well suited to analysis by LLMs. To explore this, we investigate the performance of two popular LLMs, GPT-3 and GPT-4, for detecting and providing a novice-friendly explanation of logic errors. We compare LLM performance with a large cohort of introductory computing students $(n=964)$ solving the same error detection task. Through a mixed-methods analysis of student and model responses, we observe significant improvement in logic error identification between the previous and current generation of LLMs, and find that both LLM generations significantly outperform students. We outline how such models could be integrated into computing education tools, and discuss their potential for supporting students when learning programming.