Abstract:Navigating unfamiliar environments presents significant challenges for blind and low-vision (BLV) individuals. In this work, we construct a dataset of images and goals across different scenarios such as searching through kitchens or navigating outdoors. We then investigate how grounded instruction generation methods can provide contextually-relevant navigational guidance to users in these instances. Through a sighted user study, we demonstrate that large pretrained language models can produce correct and useful instructions perceived as beneficial for BLV users. We also conduct a survey and interview with 4 BLV users and observe useful insights on preferences for different instructions based on the scenario.
Abstract:We present a user study to investigate the impact of explanations on non-experts' understanding of reinforcement learning (RL) agents. We investigate both a common RL visualization, saliency maps (the focus of attention), and a more recent explanation type, reward-decomposition bars (predictions of future types of rewards). We designed a 124 participant, four-treatment experiment to compare participants' mental models of an RL agent in a simple Real-Time Strategy (RTS) game. Our results show that the combination of both saliency and reward bars were needed to achieve a statistically significant improvement in mental model score over the control. In addition, our qualitative analysis of the data reveals a number of effects for further study.