Abstract:The complexities of legalese in terms and policy documents can bind individuals to contracts they do not fully comprehend, potentially leading to uninformed data sharing. Our work seeks to alleviate this issue by developing language models that provide automated, accessible summaries and scores for such documents, aiming to enhance user understanding and facilitate informed decisions. We compared transformer-based and conventional models during training on our dataset, and RoBERTa performed better overall with a remarkable 0.74 F1-score. Leveraging our best-performing model, RoBERTa, we highlighted redundancies and potential guideline violations by identifying overlaps in GDPR-required documents, underscoring the necessity for stricter GDPR compliance.
Abstract:The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense uses such domains for wargaming exercises. The agents we developed combine Monte Carlo Tree Search (MCTS) and Deep Q-Network (DQN) techniques in an effort to navigate the game environment, avoid obstacles, interact with adversaries, and capture the flag. This paper will focus on the encoding techniques we explored to present complex structured data stored in a Python class, a necessary precursor to an agent.
Abstract:Enabling humans to identify potential flaws in an agent's decision making is an important Explainable AI application. We consider identifying such flaws in a planning-based deep reinforcement learning (RL) agent for a complex real-time strategy game. In particular, the agent makes decisions via tree search using a learned model and evaluation function over interpretable states and actions. This gives the potential for humans to identify flaws at the level of reasoning steps in the tree, even if the entire reasoning process is too complex to understand. However, it is unclear whether humans will be able to identify such flaws due to the size and complexity of trees. We describe a user interface and case study, where a small group of AI experts and developers attempt to identify reasoning flaws due to inaccurate agent learning. Overall, the interface allowed the group to identify a number of significant flaws of varying types, demonstrating the promise of this approach.
Abstract:We present a user study to investigate the impact of explanations on non-experts' understanding of reinforcement learning (RL) agents. We investigate both a common RL visualization, saliency maps (the focus of attention), and a more recent explanation type, reward-decomposition bars (predictions of future types of rewards). We designed a 124 participant, four-treatment experiment to compare participants' mental models of an RL agent in a simple Real-Time Strategy (RTS) game. Our results show that the combination of both saliency and reward bars were needed to achieve a statistically significant improvement in mental model score over the control. In addition, our qualitative analysis of the data reveals a number of effects for further study.
Abstract:While deep reinforcement learning (deep RL) agents are effective at maximizing rewards, it is often unclear what strategies they use to do so. In this paper, we take a step toward explaining deep RL agents through a case study using Atari 2600 environments. In particular, we focus on using saliency maps to understand how an agent learns and executes a policy. We introduce a method for generating useful saliency maps and use it to show 1) what strong agents attend to, 2) whether agents are making decisions for the right or wrong reasons, and 3) how agents evolve during learning. We also test our method on non-expert human subjects and find that it improves their ability to reason about these agents. Overall, our results show that saliency information can provide significant insight into an RL agent's decisions and learning behavior.