Abstract:Creating large LiDAR datasets with pixel-level labeling poses significant challenges. While numerous data augmentation methods have been developed to reduce the reliance on manual labeling, these methods predominantly focus on static scenes and they overlook the importance of data augmentation for dynamic scenes, which is critical for autonomous driving. To address this issue, we propose D-Aug, a LiDAR data augmentation method tailored for augmenting dynamic scenes. D-Aug extracts objects and inserts them into dynamic scenes, considering the continuity of these objects across consecutive frames. For seamless insertion into dynamic scenes, we propose a reference-guided method that involves dynamic collision detection and rotation alignment. Additionally, we present a pixel-level road identification strategy to efficiently determine suitable insertion positions. We validated our method using the nuScenes dataset with various 3D detection and tracking methods. Comparative experiments demonstrate the superiority of D-Aug.
Abstract:Benefiting from its high efficiency and simplicity, Simple Linear Iterative Clustering (SLIC) remains one of the most popular over-segmentation tools. However, due to explicit enforcement of spatial similarity for region continuity, the boundary adaptation of SLIC is sub-optimal. It also has drawbacks on convergence rate as a result of both the fixed search region and separately doing the assignment step and the update step. In this paper, we propose an alternative approach to fix the inherent limitations of SLIC. In our approach, each pixel actively searches its corresponding segment under the help of its neighboring pixels, which naturally enables region coherence without being harmful to boundary adaptation. We also jointly perform the assignment and update steps, allowing high convergence rate. Extensive evaluations on Berkeley segmentation benchmark verify that our method outperforms competitive methods under various evaluation metrics. It also has the lowest time cost among existing methods (approximately 30fps for a 481x321 image on a single CPU core).