Abstract:Vision-Language-Action (VLA) models have demonstrated significant potential for generalist robotic policies; however, they struggle to generalize to long-horizon complex tasks in novel real-world domains due to distribution shifts and the scarcity of high-quality demonstrations. Although reinforcement learning (RL) offers a promising avenue for policy improvement, applying it to real-world VLA fine-tuning faces challenges regarding exploration efficiency, training stability, and sample cost. To address these issues, we propose IG-RFT, a novel Interaction-Guided Reinforced Fine-Tuning system designed for flow-based VLA models. Firstly, to facilitate effective policy optimization, we introduce Interaction-Guided Advantage Weighted Regression (IG-AWR), an RL algorithm that dynamically modulates exploration intensity based on the robot's interaction status. Furthermore, to address the limitations of sparse or task-specific rewards, we design a novel hybrid dense reward function that integrates the trajectory-level reward and the subtask-level reward. Finally, we construct a three-stage RL system comprising SFT, Offline RL, and Human-in-the-Loop RL for fine-tuning VLA models. Extensive real-world experiments on four challenging long-horizon tasks demonstrate that IG-RFT achieves an average success rate of 85.0%, significantly outperforming SFT (18.8%) and standard Offline RL baselines (40.0%). Ablation studies confirm the critical contributions of IG-AWR and hybrid reward shaping. In summary, our work establishes and validates a novel reinforced fine-tuning system for VLA models in real-world robotic manipulation.
Abstract:In this paper, we introduce product interactions, an algebraic formalism in which neural network layers are constructed from compositions of a multiplication operator defined over suitable algebras. Product interactions provide a principled way to generate and organize algebraic expressions by increasing interaction order. Our central observation is that algebraic expressions in modern neural networks admit a unified construction in terms of linear, quadratic, and higher-order product interactions. Convolutional and equivariant networks arise as symmetry-constrained linear product interactions, while attention and Mamba correspond to higher-order product interactions.
Abstract:The operational efficacy of large language models relies heavily on their inference-time context. This has established Context Engineering (CE) as a formal discipline for optimizing these inputs. Current CE methods rely on manually crafted harnesses, such as rigid generation-reflection workflows and predefined context schemas. They impose structural biases and restrict context optimization to a narrow, intuition-bound design space. To address this, we introduce Meta Context Engineering (MCE), a bi-level framework that supersedes static CE heuristics by co-evolving CE skills and context artifacts. In MCE iterations, a meta-level agent refines engineering skills via agentic crossover, a deliberative search over the history of skills, their executions, and evaluations. A base-level agent executes these skills, learns from training rollouts, and optimizes context as flexible files and code. We evaluate MCE across five disparate domains under offline and online settings. MCE demonstrates consistent performance gains, achieving 5.6--53.8% relative improvement over state-of-the-art agentic CE methods (mean of 16.9%), while maintaining superior context adaptability, transferability, and efficiency in both context usage and training.
Abstract:Large Reasoning Models (LRMs) demonstrate remarkable capabilities on complex tasks, exhibiting emergent, human-like thinking patterns. Despite their advances, we identify a fundamental limitation: current LRMs lack a dedicated meta-level cognitive system-an essential faculty in human cognition that enables "thinking about thinking". This absence leaves their emergent abilities uncontrollable (non-adaptive reasoning), unreliable (intermediate error), and inflexible (lack of a clear methodology). To address this gap, we introduce Meta-R1, a systematic and generic framework that endows LRMs with explicit metacognitive capabilities. Drawing on principles from cognitive science, Meta-R1 decomposes the reasoning process into distinct object-level and meta-level components, orchestrating proactive planning, online regulation, and adaptive early stopping within a cascaded framework. Experiments on three challenging benchmarks and against eight competitive baselines demonstrate that Meta-R1 is: (I) high-performing, surpassing state-of-the-art methods by up to 27.3%; (II) token-efficient, reducing token consumption to 15.7% ~ 32.7% and improving efficiency by up to 14.8% when compared to its vanilla counterparts; and (III) transferable, maintaining robust performance across datasets and model backbones.
Abstract:Low-Rank Adaptation (LoRA) is a widely adopted parameter-efficient fine-tuning (PEFT) method validated across NLP and CV domains. However, LoRA faces an inherent low-rank bottleneck: narrowing its performance gap with full finetuning requires increasing the rank of its parameter matrix, resulting in significant parameter overhead. Recent linear LoRA variants have attempted to enhance expressiveness by introducing additional linear mappings; however, their composition remains inherently linear and fails to fundamentally improve LoRA's representational capacity. To address this limitation, we propose AuroRA, which incorporates an Adaptive Nonlinear Layer (ANL) between two linear projectors to capture fixed and learnable nonlinearities. This combination forms an MLP-like structure with a compressed rank, enabling flexible and precise approximation of diverse target functions while theoretically guaranteeing lower approximation errors and bounded gradients. Extensive experiments on 22 datasets and 6 pretrained models demonstrate that AuroRA: (I) not only matches or surpasses full fine-tuning performance with only 6.18% ~ 25% of LoRA's parameters but also (II) outperforms state-of-the-art PEFT methods by up to 10.88% in both NLP and CV tasks, and (III) exhibits robust performance across various rank configurations.




Abstract:Training high-quality deep models necessitates vast amounts of data, resulting in overwhelming computational and memory demands. Recently, data pruning, distillation, and coreset selection have been developed to streamline data volume by retaining, synthesizing, or selecting a small yet informative subset from the full set. Among these methods, data pruning incurs the least additional training cost and offers the most practical acceleration benefits. However, it is the most vulnerable, often suffering significant performance degradation with imbalanced or biased data schema, thus raising concerns about its accuracy and reliability in on-device deployment. Therefore, there is a looming need for a new data pruning paradigm that maintains the efficiency of previous practices while ensuring balance and robustness. Unlike the fields of computer vision and natural language processing, where mature solutions have been developed to address these issues, graph neural networks (GNNs) continue to struggle with increasingly large-scale, imbalanced, and noisy datasets, lacking a unified dataset pruning solution. To achieve this, we introduce a novel dynamic soft-pruning method, GDeR, designed to update the training ``basket'' during the process using trainable prototypes. GDeR first constructs a well-modeled graph embedding hypersphere and then samples \textit{representative, balanced, and unbiased subsets} from this embedding space, which achieves the goal we called Graph Training Debugging. Extensive experiments on five datasets across three GNN backbones, demonstrate that GDeR (I) achieves or surpasses the performance of the full dataset with 30%~50% fewer training samples, (II) attains up to a 2.81x lossless training speedup, and (III) outperforms state-of-the-art pruning methods in imbalanced training and noisy training scenarios by 0.3%~4.3% and 3.6%~7.8%, respectively.




Abstract:Learning-based multi-view stereo (MVS) has gained fine reconstructions on popular datasets. However, supervised learning methods require ground truth for training, which is hard to be collected, especially for the large-scale datasets. Though nowadays unsupervised learning methods have been proposed and have gotten gratifying results, those methods still fail to reconstruct intact results in challenging scenes, such as weakly-textured surfaces, as those methods primarily depend on pixel-wise photometric consistency which is subjected to various illuminations. To alleviate matching ambiguity in those challenging scenes, this paper proposes robust loss functions leveraging constraints beneath multi-view images: 1) Patch-wise photometric consistency loss, which expands the receptive field of the features in multi-view similarity measuring, 2) Robust twoview geometric consistency, which includes a cross-view depth consistency checking with the minimum occlusion. Our unsupervised strategy can be implemented with arbitrary depth estimation frameworks and can be trained with arbitrary large-scale MVS datasets. Experiments show that our method can decrease the matching ambiguity and particularly improve the completeness of weakly-textured reconstruction. Moreover, our method reaches the performance of the state-of-the-art methods on popular benchmarks, like DTU, Tanks and Temples and ETH3D. The code will be released soon.