Abstract:Large Language Models (LLMs) trained on code are revolutionizing the software development process. Increasingly, code LLMs are being integrated into software development environments to improve the productivity of human programmers, and LLM-based agents are beginning to show promise for handling complex tasks autonomously. Realizing the full potential of code LLMs requires a wide range of capabilities, including code generation, fixing bugs, explaining and documenting code, maintaining repositories, and more. In this work, we introduce the Granite series of decoder-only code models for code generative tasks, trained with code written in 116 programming languages. The Granite Code models family consists of models ranging in size from 3 to 34 billion parameters, suitable for applications ranging from complex application modernization tasks to on-device memory-constrained use cases. Evaluation on a comprehensive set of tasks demonstrates that Granite Code models consistently reaches state-of-the-art performance among available open-source code LLMs. The Granite Code model family was optimized for enterprise software development workflows and performs well across a range of coding tasks (e.g. code generation, fixing and explanation), making it a versatile all around code model. We release all our Granite Code models under an Apache 2.0 license for both research and commercial use.
Abstract:High resolution tactile sensing has great potential in autonomous mobile robotics, particularly for legged robots. One particular area where it has significant promise is the traversal of challenging, varied terrain. Depending on whether an environment is slippery, soft, hard or dry, a robot must adapt its method of locomotion accordingly. Currently many multi-legged robots, such as Boston Dynamic's Spot robot, have preset gaits for different surface types, but struggle over terrains where the surface type changes frequently. Being able to automatically detect changes within an environment would allow a robot to autonomously adjust its method of locomotion to better suit conditions, without requiring a human user to manually set the change in surface type. In this paper we report on the first detailed investigation of the properties of a particular bio-inspired tactile sensor, the TacTip, to test its suitability for this kind of automatic detection of surface conditions. We explored different processing techniques and a regression model, using a custom made rig for data collection to determine how a robot could sense directional and general force on the sensor in a variety of conditions. This allowed us to successfully demonstrate how the sensor can be used to distinguish between soft, hard, dry and (wet) slippery surfaces. We further explored a neural model to classify specific surface textures. Pin movement (the movement of optical markers within the sensor) was key to sensing this information, and all models relied on some form of temporal information. Our final trained models could successfully determine the direction the sensor is heading in, the amount of force acting on it, and determine differences in the surface texture such as Lego vs smooth hard surface, or concrete vs smooth hard surface.
Abstract:Purpose: To identify ocular hypertension (OHT) subtypes with different trends of visual field (VF) progression based on unsupervised machine learning and to discover factors associated with fast VF progression. Participants: A total of 3133 eyes of 1568 ocular hypertension treatment study (OHTS) participants with at least five follow-up VF tests were included in the study. Methods: We used a latent class mixed model (LCMM) to identify OHT subtypes using standard automated perimetry (SAP) mean deviation (MD) trajectories. We characterized the subtypes based on demographic, clinical, ocular, and VF factors at the baseline. We then identified factors driving fast VF progression using generalized estimating equation (GEE) and justified findings qualitatively and quantitatively. Results: The LCMM model discovered four clusters (subtypes) of eyes with different trajectories of MD worsening. The number of eyes in clusters were 794 (25%), 1675 (54%), 531 (17%) and 133 (4%). We labelled the clusters as Improvers, Stables, Slow progressors, and Fast progressors based on their mean of MD decline, which were 0.08, -0.06, -0.21, and -0.45 dB/year, respectively. Eyes with fast VF progression had higher baseline age, intraocular pressure (IOP), pattern standard deviation (PSD) and refractive error (RE), but lower central corneal thickness (CCT). Fast progression was associated with calcium channel blockers, being male, heart disease history, diabetes history, African American race, stroke history, and migraine headaches.
Abstract:In this paper, we address the problem of learning the structure of a pairwise graphical model from samples in a high-dimensional setting. Our first main result studies the sparsistency, or consistency in sparsity pattern recovery, properties of a forward-backward greedy algorithm as applied to general statistical models. As a special case, we then apply this algorithm to learn the structure of a discrete graphical model via neighborhood estimation. As a corollary of our general result, we derive sufficient conditions on the number of samples n, the maximum node-degree d and the problem size p, as well as other conditions on the model parameters, so that the algorithm recovers all the edges with high probability. Our result guarantees graph selection for samples scaling as n = Omega(d^2 log(p)), in contrast to existing convex-optimization based algorithms that require a sample complexity of \Omega(d^3 log(p)). Further, the greedy algorithm only requires a restricted strong convexity condition which is typically milder than irrepresentability assumptions. We corroborate these results using numerical simulations at the end.