Abstract:For autonomous agents to successfully integrate into human-centered environments, agents should be able to learn from and adapt to humans in their native settings. Preference-based reinforcement learning (PbRL) is a promising approach that learns reward functions from human preferences. This enables RL agents to adapt their behavior based on human desires. However, humans live in a world full of diverse information, most of which is not relevant to completing a particular task. It becomes essential that agents learn to focus on the subset of task-relevant environment features. Unfortunately, prior work has largely ignored this aspect; primarily focusing on improving PbRL algorithms in standard RL environments that are carefully constructed to contain only task-relevant features. This can result in algorithms that may not effectively transfer to a more noisy real-world setting. To that end, this work proposes R2N (Robust-to-Noise), the first PbRL algorithm that leverages principles of dynamic sparse training to learn robust reward models that can focus on task-relevant features. We study the effectiveness of R2N in the Extremely Noisy Environment setting, an RL problem setting where up to 95% of the state features are irrelevant distractions. In experiments with a simulated teacher, we demonstrate that R2N can adapt the sparse connectivity of its neural networks to focus on task-relevant features, enabling R2N to significantly outperform several state-of-the-art PbRL algorithms in multiple locomotion and control environments.
Abstract:To create useful reinforcement learning (RL) agents, step zero is to design a suitable reward function that captures the nuances of the task. However, reward engineering can be a difficult and time-consuming process. Instead, human-in-the-loop (HitL) RL allows agents to learn reward functions from human feedback. Despite recent successes, many of the HitL RL methods still require numerous human interactions to learn successful reward functions. To improve the feedback efficiency of HitL RL methods (i.e., require less feedback), this paper introduces Sub-optimal Data Pre-training, SDP, an approach that leverages reward-free, sub-optimal data to improve scalar- and preference-based HitL RL algorithms. In SDP, we start by pseudo-labeling all low-quality data with rewards of zero. Through this process, we obtain free reward labels to pre-train our reward model. This pre-training phase provides the reward model a head start in learning, whereby it can identify that low-quality transitions should have a low reward, all without any actual feedback. Through extensive experiments with a simulated teacher, we demonstrate that SDP can significantly improve or achieve competitive performance with state-of-the-art (SOTA) HitL RL algorithms across nine robotic manipulation and locomotion tasks.
Abstract:We propose Reinforcement Teaching: a framework for meta-learning in which a teaching policy is learned, through reinforcement, to control a student's learning process. The student's learning process is modelled as a Markov reward process and the teacher, with its action-space, interacts with the induced Markov decision process. We show that, for many learning processes, the student's learnable parameters form a Markov state. To avoid having the teacher learn directly from parameters, we propose the Parameter Embedder that learns a representation of a student's state from its input/output behaviour. Next, we use learning progress to shape the teacher's reward towards maximizing the student's performance. To demonstrate the generality of Reinforcement Teaching, we conducted experiments in which a teacher learns to significantly improve supervised and reinforcement learners by using a combination of learning progress reward and a Parameter Embedded state. These results show that Reinforcement Teaching is not only an expressive framework capable of unifying different approaches, but also provides meta-learning with the plethora of tools from reinforcement learning.