Abstract:In recent years, the critical role of green buildings in addressing energy consumption and environmental issues has become widely acknowledged. Research indicates that over 40% of potential energy savings can be achieved during the early design stage. Therefore, decision-making in green building design (DGBD), which is based on modeling and performance simulation, is crucial for reducing building energy costs. However, the field of green building encompasses a broad range of specialized knowledge, which involves significant learning costs and results in low decision-making efficiency. Many studies have already applied artificial intelligence (AI) methods to this field. Based on previous research, this study innovatively integrates large language models with DGBD, creating GreenQA, a question answering framework for multimodal data reasoning. Utilizing Retrieval Augmented Generation, Chain of Thought, and Function Call methods, GreenQA enables multimodal question answering, including weather data analysis and visualization, retrieval of green building cases, and knowledge query. Additionally, this study conducted a user survey using the GreenQA web platform. The results showed that 96% of users believed the platform helped improve design efficiency. This study not only effectively supports DGBD but also provides inspiration for AI-assisted design.
Abstract:We have built a custom mobile multi-camera large-space dense light field capture system, which provides a series of high-quality and sufficiently dense light field images for various scenarios. Our aim is to contribute to the development of popular 3D scene reconstruction algorithms such as IBRnet, NeRF, and 3D Gaussian splitting. More importantly, the collected dataset, which is much denser than existing datasets, may also inspire space-oriented light field reconstruction, which is potentially different from object-centric 3D reconstruction, for immersive VR/AR experiences. We utilized a total of 40 GoPro 10 cameras, capturing images of 5k resolution. The number of photos captured for each scene is no less than 1000, and the average density (view number within a unit sphere) is 134.68. It is also worth noting that our system is capable of efficiently capturing large outdoor scenes. Addressing the current lack of large-space and dense light field datasets, we made efforts to include elements such as sky, reflections, lights and shadows that are of interest to researchers in the field of 3D reconstruction during the data capture process. Finally, we validated the effectiveness of our provided dataset on three popular algorithms and also integrated the reconstructed 3DGS results into the Unity engine, demonstrating the potential of utilizing our datasets to enhance the realism of virtual reality (VR) and create feasible interactive spaces. The dataset is available at our project website.