Abstract:Fallacies are defective arguments with faulty reasoning. Detecting and classifying them is a crucial NLP task to prevent misinformation, manipulative claims, and biased decisions. However, existing fallacy classifiers are limited by the requirement for sufficient labeled data for training, which hinders their out-of-distribution (OOD) generalization abilities. In this paper, we focus on leveraging Large Language Models (LLMs) for zero-shot fallacy classification. To elicit fallacy-related knowledge and reasoning abilities of LLMs, we propose diverse single-round and multi-round prompting schemes, applying different task-specific instructions such as extraction, summarization, and Chain-of-Thought reasoning. With comprehensive experiments on benchmark datasets, we suggest that LLMs could be potential zero-shot fallacy classifiers. In general, LLMs under single-round prompting schemes have achieved acceptable zero-shot performances compared to the best full-shot baselines and can outperform them in all OOD inference scenarios and some open-domain tasks. Our novel multi-round prompting schemes can effectively bring about more improvements, especially for small LLMs. Our analysis further underlines the future research on zero-shot fallacy classification. Codes and data are available at: https://github.com/panFJCharlotte98/Fallacy_Detection.
Abstract:3D Gaussian Splatting is capable of reconstructing 3D scenes in minutes. Despite recent advances in improving surface reconstruction accuracy, the reconstructed results still exhibit bias and suffer from inefficiency in storage and training. This paper provides a different observation on the cause of the inefficiency and the reconstruction bias, which is attributed to the integration of the low-opacity parts (LOPs) of the generated Gaussians. We show that LOPs consist of Gaussians with overall low-opacity (LOGs) and the low-opacity tails (LOTs) of Gaussians. We propose Spiking GS to reduce such two types of LOPs by integrating spiking neurons into the Gaussian Splatting pipeline. Specifically, we introduce global and local full-precision integrate-and-fire spiking neurons to the opacity and representation function of flattened 3D Gaussians, respectively. Furthermore, we enhance the density control strategy with spiking neurons' thresholds and an new criterion on the scale of Gaussians. Our method can represent more accurate reconstructed surfaces at a lower cost. The code is available at \url{https://github.com/shippoT/Spiking_GS}.
Abstract:Although recent advancements in text-to-3D generation have significantly improved generation quality, issues like limited level of detail and low fidelity still persist, which requires further improvement. To understand the essence of those issues, we thoroughly analyze current score distillation methods by connecting theories of consistency distillation to score distillation. Based on the insights acquired through analysis, we propose an optimization framework, Guided Consistency Sampling (GCS), integrated with 3D Gaussian Splatting (3DGS) to alleviate those issues. Additionally, we have observed the persistent oversaturation in the rendered views of generated 3D assets. From experiments, we find that it is caused by unwanted accumulated brightness in 3DGS during optimization. To mitigate this issue, we introduce a Brightness-Equalized Generation (BEG) scheme in 3DGS rendering. Experimental results demonstrate that our approach generates 3D assets with more details and higher fidelity than state-of-the-art methods. The codes are released at https://github.com/LMozart/ECCV2024-GCS-BEG.
Abstract:Natural Light Uncalibrated Photometric Stereo (NaUPS) relieves the strict environment and light assumptions in classical Uncalibrated Photometric Stereo (UPS) methods. However, due to the intrinsic ill-posedness and high-dimensional ambiguities, addressing NaUPS is still an open question. Existing works impose strong assumptions on the environment lights and objects' material, restricting the effectiveness in more general scenarios. Alternatively, some methods leverage supervised learning with intricate models while lacking interpretability, resulting in a biased estimation. In this work, we proposed Spin Light Uncalibrated Photometric Stereo (Spin-UP), an unsupervised method to tackle NaUPS in various environment lights and objects. The proposed method uses a novel setup that captures the object's images on a rotatable platform, which mitigates NaUPS's ill-posedness by reducing unknowns and provides reliable priors to alleviate NaUPS's ambiguities. Leveraging neural inverse rendering and the proposed training strategies, Spin-UP recovers surface normals, environment light, and isotropic reflectance under complex natural light with low computational cost. Experiments have shown that Spin-UP outperforms other supervised / unsupervised NaUPS methods and achieves state-of-the-art performance on synthetic and real-world datasets. Codes and data are available at https://github.com/LMozart/CVPR2024-SpinUP.
Abstract:Uncalibrated photometric stereo (UPS) is challenging due to the inherent ambiguity brought by the unknown light. Although the ambiguity is alleviated on non-Lambertian objects, the problem is still difficult to solve for more general objects with complex shapes introducing irregular shadows and general materials with complex reflectance like anisotropic reflectance. To exploit cues from shadow and reflectance to solve UPS and improve performance on general materials, we propose DANI-Net, an inverse rendering framework with differentiable shadow handling and anisotropic reflectance modeling. Unlike most previous methods that use non-differentiable shadow maps and assume isotropic material, our network benefits from cues of shadow and anisotropic reflectance through two differentiable paths. Experiments on multiple real-world datasets demonstrate our superior and robust performance.
Abstract:Uncalibrated photometric stereo (UPS) is challenging due to the inherent ambiguity brought by unknown light. Existing solutions alleviate the ambiguity by either explicitly associating reflectance to light conditions or resolving light conditions in a supervised manner. This paper establishes an implicit relation between light clues and light estimation and solves UPS in an unsupervised manner. The key idea is to represent the reflectance as four neural intrinsics fields, i.e., position, light, specular, and shadow, based on which the neural light field is implicitly associated with light clues of specular reflectance and cast shadow. The unsupervised, joint optimization of neural intrinsics fields can be free from training data bias as well as accumulating error, and fully exploits all observed pixel values for UPS. Our method achieves a superior performance advantage over state-of-the-art UPS methods on public and self-collected datasets, under regular and challenging setups. The code will be released soon.