Abstract:Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise from its inherently unstructured design and the absence of efficient parallelization. To overcome these challenges simultaneously, we introduce CityGS-X, a scalable architecture built on a novel parallelized hybrid hierarchical 3D representation (PH^2-3D). As an early attempt, CityGS-X abandons the cumbersome merge-and-partition process and instead adopts a newly-designed batch-level multi-task rendering process. This architecture enables efficient multi-GPU rendering through dynamic Level-of-Detail voxel allocations, significantly improving scalability and performance. Through extensive experiments, CityGS-X consistently outperforms existing methods in terms of faster training times, larger rendering capacities, and more accurate geometric details in large-scale scenes. Notably, CityGS-X can train and render a scene with 5,000+ images in just 5 hours using only 4 * 4090 GPUs, a task that would make other alternative methods encounter Out-Of-Memory (OOM) issues and fail completely. This implies that CityGS-X is far beyond the capacity of other existing methods.
Abstract:Applying Gaussian Splatting to perception tasks for 3D scene understanding is becoming increasingly popular. Most existing works primarily focus on rendering 2D feature maps from novel viewpoints, which leads to an imprecise 3D language field with outlier languages, ultimately failing to align objects in 3D space. By utilizing masked images for feature extraction, these approaches also lack essential contextual information, leading to inaccurate feature representation. To this end, we propose a Language-Embedded Surface Field (LangSurf), which accurately aligns the 3D language fields with the surface of objects, facilitating precise 2D and 3D segmentation with text query, widely expanding the downstream tasks such as removal and editing. The core of LangSurf is a joint training strategy that flattens the language Gaussian on the object surfaces using geometry supervision and contrastive losses to assign accurate language features to the Gaussians of objects. In addition, we also introduce the Hierarchical-Context Awareness Module to extract features at the image level for contextual information then perform hierarchical mask pooling using masks segmented by SAM to obtain fine-grained language features in different hierarchies. Extensive experiments on open-vocabulary 2D and 3D semantic segmentation demonstrate that LangSurf outperforms the previous state-of-the-art method LangSplat by a large margin. As shown in Fig. 1, our method is capable of segmenting objects in 3D space, thus boosting the effectiveness of our approach in instance recognition, removal, and editing, which is also supported by comprehensive experiments. \url{https://langsurf.github.io}.