Abstract:Planning methods struggle with computational intractability in solving task-level problems in large-scale environments. This work explores leveraging the commonsense knowledge encoded in LLMs to empower planning techniques to deal with these complex scenarios. We achieve this by efficiently using LLMs to prune irrelevant components from the planning problem's state space, substantially simplifying its complexity. We demonstrate the efficacy of this system through extensive experiments within a household simulation environment, alongside real-world validation using a 7-DoF manipulator (video https://youtu.be/6ro2UOtOQS4).
Abstract:Unlike human beings that can employ the entire surface of their limbs as a means to establish contact with their environment, robots are typically programmed to interact with their environments via their end-effectors, in a collision-free fashion, to avoid damaging their environment. In a departure from such a traditional approach, this work presents a contact-aware controller for reference tracking that maintains interaction forces on the surface of the robot below a safety threshold in the presence of both rigid and soft contacts. Furthermore, we leveraged the proposed controller to extend the BiTRRT sample-based planning method to be contact-aware, using a simplified contact model. The effectiveness of our framework is demonstrated in hardware experiments using a Franka robot in a setup inspired by the Amazon stowing task. A demo video of our results can be seen here: https://youtu.be/2WeYytauhNg
Abstract:Being able to explore unknown environments is a requirement for fully autonomous robots. Many learning-based methods have been proposed to learn an exploration strategy. In the frontier-based exploration, learning algorithms tend to learn the optimal or near-optimal frontier to explore. Most of these methods represent the environments as fixed size images and take these as inputs to neural networks. However, the size of environments is usually unknown, which makes these methods fail to generalize to real world scenarios. To address this issue, we present a novel state representation method based on 4D point-clouds-like information, including the locations, frontier, and distance information. We also design a neural network that can process these 4D point-clouds-like information and generate the estimated value for each frontier. Then this neural network is trained using the typical reinforcement learning framework. We test the performance of our proposed method by comparing it with other five methods and test its scalability on a map that is much larger than maps in the training set. The experiment results demonstrate that our proposed method needs shorter average traveling distances to explore whole environments and can be adopted in maps with arbitrarily sizes.
Abstract:Robot path planning is difficult to solve due to the contradiction between optimality of results and complexity of algorithms, even in 2D environments. To find an optimal path, the algorithm needs to search all the state space, which costs a lot of computation resource. To address this issue, we present a novel recurrent generative model (RGM) which generates efficient heuristic to reduce the search efforts of path planning algorithm. This RGM model adopts the framework of general generative adversarial networks (GAN), which consists of a novel generator that can generate heuristic by refining the outputs recurrently and two discriminators that check the connectivity and safety properties of heuristic. We test the proposed RGM module in various 2D environments to demonstrate its effectiveness and efficiency. The results show that the RGM successfully generates appropriate heuristic in both seen and new unseen maps with a high accuracy, demonstrating the good generalization ability of this model. We also compare the rapidly-exploring random tree star (RRT*) with generated heuristic and the conventional RRT* in four different maps, showing that the generated heuristic can guide the algorithm to find both initial and optimal solution in a faster and more efficient way.