Abstract:Unmanned Surface Vehicles (USVs) are increasingly applied to water operations such as environmental monitoring and river-map modeling. It faces a significant challenge in achieving precise autonomous docking at ports or stations, still relying on remote human control or external positioning systems for accuracy and safety which limits the full potential of human-out-of-loop deployment for USVs.This paper introduces a novel supervised learning pipeline with the auto-labeling technique for USVs autonomous visual docking. Firstly, we designed an auto-labeling data collection pipeline that appends relative pose and image pair to the dataset. This step does not require conventional manual labeling for supervised learning. Secondly, the Neural Dock Pose Estimator (NDPE) is proposed to achieve relative dock pose prediction without the need for hand-crafted feature engineering, camera calibration, and peripheral markers. Moreover, The NDPE can accurately predict the relative dock pose in real-world water environments, facilitating the implementation of Position-Based Visual Servo (PBVS) and low-level motion controllers for efficient and autonomous docking.Experiments show that the NDPE is robust to the disturbance of the distance and the USV velocity. The effectiveness of our proposed solution is tested and validated in real-world water environments, reflecting its capability to handle real-world autonomous docking tasks.
Abstract:While deep learning-based robotic grasping technology has demonstrated strong adaptability, its computational complexity has also significantly increased, making it unsuitable for scenarios with high real-time requirements. Therefore, we propose a low computational complexity and high accuracy model named VMGNet for robotic grasping. For the first time, we introduce the Visual State Space into the robotic grasping field to achieve linear computational complexity, thereby greatly reducing the model's computational cost. Meanwhile, to improve the accuracy of the model, we propose an efficient and lightweight multi-scale feature fusion module, named Fusion Bridge Module, to extract and fuse information at different scales. We also present a new loss function calculation method to enhance the importance differences between subtasks, improving the model's fitting ability. Experiments show that VMGNet has only 8.7G Floating Point Operations and an inference time of 8.1 ms on our devices. VMGNet also achieved state-of-the-art performance on the Cornell and Jacquard public datasets. To validate VMGNet's effectiveness in practical applications, we conducted real grasping experiments in multi-object scenarios, and VMGNet achieved an excellent performance with a 94.4% success rate in real-world grasping tasks. The video for the real-world robotic grasping experiments is available at https://youtu.be/S-QHBtbmLc4.
Abstract:In the rapidly evolving field of 3D reconstruction, 3D Gaussian Splatting (3DGS) and 2D Gaussian Splatting (2DGS) represent significant advancements. Although 2DGS compresses 3D Gaussian primitives into 2D Gaussian surfels to effectively enhance mesh extraction quality, this compression can potentially lead to a decrease in rendering quality. Additionally, unreliable densification processes and the calculation of depth through the accumulation of opacity can compromise the detail of mesh extraction. To address this issue, we introduce MVG-Splatting, a solution guided by Multi-View considerations. Specifically, we integrate an optimized method for calculating normals, which, combined with image gradients, helps rectify inconsistencies in the original depth computations. Additionally, utilizing projection strategies akin to those in Multi-View Stereo (MVS), we propose an adaptive quantile-based method that dynamically determines the level of additional densification guided by depth maps, from coarse to fine detail. Experimental evidence demonstrates that our method not only resolves the issues of rendering quality degradation caused by depth discrepancies but also facilitates direct mesh extraction from dense Gaussian point clouds using the Marching Cubes algorithm. This approach significantly enhances the overall fidelity and accuracy of the 3D reconstruction process, ensuring that both the geometric details and visual quality.