Abstract:Large-scale scene point cloud registration with limited overlap is a challenging task due to computational load and constrained data acquisition. To tackle these issues, we propose a point cloud registration method, MT-PCR, based on Modality Transformation. MT-PCR leverages a BEV capturing the maximal overlap information to improve the accuracy and utilizes images to provide complementary spatial features. Specifically, MT-PCR converts 3D point clouds to BEV images and eastimates correspondence by 2D image keypoints extraction and matching. Subsequently, the 2D correspondence estimates are then transformed back to 3D point clouds using inverse mapping. We have applied MT-PCR to Terrestrial Laser Scanning and Aerial Laser Scanning point cloud registration on the GrAco dataset, involving 8 low-overlap, square-kilometer scale registration scenarios. Experiments and comparisons with commonly used methods demonstrate that MT-PCR can achieve superior accuracy and robustness in large-scale scenes with limited overlap.
Abstract:Accurate and realistic 3D scene reconstruction enables the lifelike creation of autonomous driving simulation environments. With advancements in 3D Gaussian Splatting (3DGS), previous studies have applied it to reconstruct complex dynamic driving scenes. These methods typically require expensive LiDAR sensors and pre-annotated datasets of dynamic objects. To address these challenges, we propose OG-Gaussian, a novel approach that replaces LiDAR point clouds with Occupancy Grids (OGs) generated from surround-view camera images using Occupancy Prediction Network (ONet). Our method leverages the semantic information in OGs to separate dynamic vehicles from static street background, converting these grids into two distinct sets of initial point clouds for reconstructing both static and dynamic objects. Additionally, we estimate the trajectories and poses of dynamic objects through a learning-based approach, eliminating the need for complex manual annotations. Experiments on Waymo Open dataset demonstrate that OG-Gaussian is on par with the current state-of-the-art in terms of reconstruction quality and rendering speed, achieving an average PSNR of 35.13 and a rendering speed of 143 FPS, while significantly reducing computational costs and economic overhead.