Abstract:Unsupervised person re-identification has achieved great success through the self-improvement of individual neural networks. However, limited by the lack of diversity of discriminant information, a single network has difficulty learning sufficient discrimination ability by itself under unsupervised conditions. To address this limit, we develop a population-based evolutionary gaming (PEG) framework in which a population of diverse neural networks is trained concurrently through selection, reproduction, mutation, and population mutual learning iteratively. Specifically, the selection of networks to preserve is modeled as a cooperative game and solved by the best-response dynamics, then the reproduction and mutation are implemented by cloning and fluctuating hyper-parameters of networks to learn more diversity, and population mutual learning improves the discrimination of networks by knowledge distillation from each other within the population. In addition, we propose a cross-reference scatter (CRS) to approximately evaluate re-ID models without labeled samples and adopt it as the criterion of network selection in PEG. CRS measures a model's performance by indirectly estimating the accuracy of its predicted pseudo-labels according to the cohesion and separation of the feature space. Extensive experiments demonstrate that (1) CRS approximately measures the performance of models without labeled samples; (2) and PEG produces new state-of-the-art accuracy for person re-identification, indicating the great potential of population-based network cooperative training for unsupervised learning.
Abstract:With the rapid development of image restoration techniques, high-definition reconstruction of early videos has achieved impressive results. However, there are few studies about the interlacing artifacts that often appear in early videos and significantly affect visual perception. Traditional deinterlacing approaches are mainly focused on early interlacing scanning systems and thus cannot handle the complex and complicated artifacts in real-world early interlaced videos. Hence, this paper proposes a specific deinterlacing network (DIN), which is motivated by the traditional deinterlacing strategy. The proposed DIN consists of two stages, i.e., a cooperative vertical interpolation stage for split fields, and a merging stage that is applied to perceive movements and remove ghost artifacts. Experimental results demonstrate that the proposed method can effectively remove complex artifacts in early interlaced videos.