Abstract:Incorporating novelties into deep learning systems remains a challenging problem. Introducing new information to a machine learning system can interfere with previously stored data and potentially alter the global model paradigm, especially when dealing with non-stationary sources. In such cases, traditional approaches based on validation error minimization offer limited advantages. To address this, we propose a training algorithm inspired by Stuart Kauffman's notion of the Adjacent Possible. This novel training methodology explores new data spaces during the learning phase. It predisposes the neural network to smoothly accept and integrate data sequences with different statistical characteristics than expected. The maximum distance compatible with such inclusion depends on a specific parameter: the sampling temperature used in the explorative phase of the present method. This algorithm, called Dreaming Learning, anticipates potential regime shifts over time, enhancing the neural network's responsiveness to non-stationary events that alter statistical properties. To assess the advantages of this approach, we apply this methodology to unexpected statistical changes in Markov chains and non-stationary dynamics in textual sequences. We demonstrated its ability to improve the auto-correlation of generated textual sequences by $\sim 29\%$ and enhance the velocity of loss convergence by $\sim 100\%$ in the case of a paradigm shift in Markov chains.
Abstract:Writing is a complex process at the center of much of modern human activity. Despite it appears to be a linear process, writing conceals many highly non-linear processes. Previous research has focused on three phases of writing: planning, translation and transcription, and revision. While research has shown these are non-linear, they are often treated linearly when measured. Here, we introduce measures to detect and quantify subcycles of planning (exploration) and translation (exploitation) during the writing process. We apply these to a novel dataset that recorded the creation of a text in all its phases, from early attempts to the finishing touches on a final version. This dataset comes from a series of writing workshops in which, through innovative versioning software, we were able to record all the steps in the construction of a text. More than 60 junior researchers in science wrote a scientific essay intended for a general readership. We recorded each essay as a writing cloud, defined as a complex topological structure capturing the history of the essay itself. Through this unique dataset of writing clouds, we expose a representation of the writing process that quantifies its complexity and the writer's efforts throughout the draft and through time. Interestingly, this representation highlights the phases of "translation flow", where authors improve existing ideas, and exploration, where creative deviations appear as the writer returns to the planning phase. These turning points between translation and exploration become rarer as the writing process progresses and the author approaches the final version. Our results and the new measures introduced have the potential to foster the discussion about the non-linear nature of writing and support the development of tools that can support more creative and impactful writing processes.
Abstract:The perception of facial beauty is a complex phenomenon depending on many, detailed and global facial features influencing each other. In the machine learning community this problem is typically tackled as a problem of supervised inference. However, it has been conjectured that this approach does not capture the complexity of the phenomenon. A recent original experiment (Ib\'a\~nez-Berganza et al., Scientific Reports 9, 8364, 2019) allowed different human subjects to navigate the face-space and "sculpt" their preferred modification of a reference facial portrait. Here we present an unsupervised inference study of the set of sculpted facial vectors in that experiment. We first infer minimal, interpretable, and faithful probabilistic models (through Maximum Entropy and artificial neural networks) of the preferred facial variations, that capture the origin of the observed inter-subject diversity in the sculpted faces. The application of such generative models to the supervised classification of the gender of the sculpting subjects, reveals an astonishingly high prediction accuracy. This result suggests that much relevant information regarding the subjects may influence (and be elicited from) her/his facial preference criteria, in agreement with the multiple motive theory of attractiveness proposed in previous works.
Abstract:The origin and meaning of facial beauty represent a longstanding puzzle. Despite the profuse literature devoted to facial attractiveness, its very nature, its determinants and the nature of inter-person differences remain controversial issues. Here we tackle such questions proposing a novel experimental approach in which human subjects, instead of rating natural faces, are allowed to efficiently explore the face-space and "sculpt" their favorite variation of a reference facial image. The results reveal that different subjects prefer distinguishable regions of the face-space, highlighting the essential subjectivity of the phenomenon. The different sculpted facial vectors exhibit strong correlations among pairs of facial distances, characterizing the underlying universality and complexity of the cognitive processes, leading to the observed subjectivity.
Abstract:In the process of collectively inventing new words for new concepts in a population, conflicts can quickly become numerous, in the form of synonymy and homonymy. Remembering all of them could cost too much memory, and remembering too few may slow down the overall process. Is there an efficient behavior that could help balance the two? The Naming Game is a multi-agent computational model for the emergence of language, focusing on the negotiation of new lexical conventions, where a common lexicon self-organizes but going through a phase of high complexity. Previous work has been done on the control of complexity growth in this particular model, by allowing agents to actively choose what they talk about. However, those strategies were relying on ad hoc heuristics highly dependent on fine-tuning of parameters. We define here a new principled measure and a new strategy, based on the beliefs of each agent on the global state of the population. The measure does not rely on heavy computation, and is cognitively plausible. The new strategy yields an efficient control of complexity growth, along with a faster agreement process. Also, we show that short-term memory is enough to build relevant beliefs about the global lexicon.
Abstract:We introduce a Maximum Entropy model able to capture the statistics of melodies in music. The model can be used to generate new melodies that emulate the style of the musical corpus which was used to train it. Instead of using the $n-$body interactions of $(n-1)-$order Markov models, traditionally used in automatic music generation, we use a $k-$nearest neighbour model with pairwise interactions only. In that way, we keep the number of parameters low and avoid over-fitting problems typical of Markov models. We show that long-range musical phrases don't need to be explicitly enforced using high-order Markov interactions, but can instead emerge from multiple, competing, pairwise interactions. We validate our Maximum Entropy model by contrasting how much the generated sequences capture the style of the original corpus without plagiarizing it. To this end we use a data-compression approach to discriminate the levels of borrowing and innovation featured by the artificial sequences. The results show that our modelling scheme outperforms both fixed-order and variable-order Markov models. This shows that, despite being based only on pairwise interactions, this Maximum Entropy scheme opens the possibility to generate musically sensible alterations of the original phrases, providing a way to generate innovation.
Abstract:The complex organization of syntax in hierarchical structures is one of the core design features of human language. Duality of patterning refers for instance to the organization of the meaningful elements in a language at two distinct levels: a combinatorial level where meaningless forms are combined into meaningful forms and a compositional level where meaningful forms are composed into larger lexical units. The question remains wide open regarding how such a structure could have emerged. Furthermore a clear mathematical framework to quantify this phenomenon is still lacking. The aim of this paper is that of addressing these two aspects in a self-consistent way. First, we introduce suitable measures to quantify the level of combinatoriality and compositionality in a language, and present a framework to estimate these observables in human natural languages. Second, we show that the theoretical predictions of a multi-agents modeling scheme, namely the Blending Game, are in surprisingly good agreement with empirical data. In the Blending Game a population of individuals plays language games aiming at success in communication. It is remarkable that the two sides of duality of patterning emerge simultaneously as a consequence of a pure cultural dynamics in a simulated environment that contains meaningful relations, provided a simple constraint on message transmission fidelity is also considered.
Abstract:Language universals have long been attributed to an innate Universal Grammar. An alternative explanation states that linguistic universals emerged independently in every language in response to shared cognitive or perceptual biases. A computational model has recently shown how this could be the case, focusing on the paradigmatic example of the universal properties of colour naming patterns, and producing results in quantitative agreement with the experimental data. Here we investigate the role of an individual perceptual bias in the framework of the model. We study how, and to what extent, the structure of the bias influences the corresponding linguistic universal patterns. We show that the cultural history of a group of speakers introduces population-specific constraints that act against the pressure for uniformity arising from the individual bias, and we clarify the interplay between these two forces.
Abstract:Human languages are rule governed, but almost invariably these rules have exceptions in the form of irregularities. Since rules in language are efficient and productive, the persistence of irregularity is an anomaly. How does irregularity linger in the face of internal (endogenous) and external (exogenous) pressures to conform to a rule? Here we address this problem by taking a detailed look at simple past tense verbs in the Corpus of Historical American English. The data show that the language is open, with many new verbs entering. At the same time, existing verbs might tend to regularize or irregularize as a consequence of internal dynamics, but overall, the amount of irregularity sustained by the language stays roughly constant over time. Despite continuous vocabulary growth, and presumably, an attendant increase in expressive power, there is no corresponding growth in irregularity. We analyze the set of irregulars, showing they may adhere to a set of minority rules, allowing for increased stability of irregularity over time. These findings contribute to the debate on how language systems become rule governed, and how and why they sustain exceptions to rules, providing insight into the interplay between the emergence and maintenance of rules and exceptions in language.
Abstract:Historical linguistics aims at inferring the most likely language phylogenetic tree starting from information concerning the evolutionary relatedness of languages. The available information are typically lists of homologous (lexical, phonological, syntactic) features or characters for many different languages. From this perspective the reconstruction of language trees is an example of inverse problems: starting from present, incomplete and often noisy, information, one aims at inferring the most likely past evolutionary history. A fundamental issue in inverse problems is the evaluation of the inference made. A standard way of dealing with this question is to generate data with artificial models in order to have full access to the evolutionary process one is going to infer. This procedure presents an intrinsic limitation: when dealing with real data sets, one typically does not know which model of evolution is the most suitable for them. A possible way out is to compare algorithmic inference with expert classifications. This is the point of view we take here by conducting a thorough survey of the accuracy of reconstruction methods as compared with the Ethnologue expert classifications. We focus in particular on state-of-the-art distance-based methods for phylogeny reconstruction using worldwide linguistic databases. In order to assess the accuracy of the inferred trees we introduce and characterize two generalizations of standard definitions of distances between trees. Based on these scores we quantify the relative performances of the distance-based algorithms considered. Further we quantify how the completeness and the coverage of the available databases affect the accuracy of the reconstruction. Finally we draw some conclusions about where the accuracy of the reconstructions in historical linguistics stands and about the leading directions to improve it.