Abstract:Generating speech-driven 3D talking heads presents numerous challenges; among those is dealing with varying mesh topologies. Existing methods require a registered setting, where all meshes share a common topology: a point-wise correspondence across all meshes the model can animate. While simplifying the problem, it limits applicability as unseen meshes must adhere to the training topology. This work presents a framework capable of animating 3D faces in arbitrary topologies, including real scanned data. Our approach relies on a model leveraging heat diffusion over meshes to overcome the fixed topology constraint. We explore two training settings: a supervised one, in which training sequences share a fixed topology within a sequence but any mesh can be animated at test time, and an unsupervised one, which allows effective training with varying mesh structures. Additionally, we highlight the limitations of current evaluation metrics and propose new metrics for better lip-syncing evaluation between speech and facial movements. Our extensive evaluation shows our approach performs favorably compared to fixed topology techniques, setting a new benchmark by offering a versatile and high-fidelity solution for 3D talking head generation.
Abstract:Speech-driven 3D talking heads generation has emerged as a significant area of interest among researchers, presenting numerous challenges. Existing methods are constrained by animating faces with fixed topologies, wherein point-wise correspondence is established, and the number and order of points remains consistent across all identities the model can animate. In this work, we present ScanTalk, a novel framework capable of animating 3D faces in arbitrary topologies including scanned data. Our approach relies on the DiffusionNet architecture to overcome the fixed topology constraint, offering promising avenues for more flexible and realistic 3D animations. By leveraging the power of DiffusionNet, ScanTalk not only adapts to diverse facial structures but also maintains fidelity when dealing with scanned data, thereby enhancing the authenticity and versatility of generated 3D talking heads. Through comprehensive comparisons with state-of-the-art methods, we validate the efficacy of our approach, demonstrating its capacity to generate realistic talking heads comparable to existing techniques. While our primary objective is to develop a generic method free from topological constraints, all state-of-the-art methodologies are bound by such limitations. Code for reproducing our results, and the pre-trained model will be made available.
Abstract:3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning algorithms require correspondence between each point when comparing the predicted shape and the target shape. We propose an architecture able to cope with different parameterizations, even during the training phase. In particular, our loss function is built upon a kernel-based metric over a representation of meshes using geometric measures such as currents and varifolds. The latter allows to implement an efficient dissimilarity measure with many desirable properties such as robustness to resampling of the mesh or point cloud. We demonstrate the efficiency and resilience of our model with a generative learning task of human faces.
Abstract:Modelling randomness in shape data, for example, the evolution of shapes of organisms in biology, requires stochastic models of shapes. This paper presents a new stochastic shape model based on a description of shapes as functions in a Sobolev space. Using an explicit orthonormal basis as a reference frame for the noise, the model is independent of the parameterisation of the mesh. We define the stochastic model, explore its properties, and illustrate examples of stochastic shape evolutions using the resulting numerical framework.