Abstract:Deep learning kernels exhibit predictable memory accesses and compute patterns, making GPUs' parallel architecture well-suited for their execution. Software and runtime systems for GPUs are optimized to better utilize the stream multiprocessors, on-chip cache, and off-chip high-bandwidth memory. As deep learning models and GPUs evolve, access to newer GPUs is often limited, raising questions about the performance of new model architectures on existing GPUs, existing models on new GPUs, and new model architectures on new GPUs. To address these questions, we introduce NeuSight, a framework to predict the performance of various deep learning models, for both training and inference, on unseen GPUs without requiring actual execution. The framework leverages both GPU hardware behavior and software library optimizations to estimate end-to-end performance. Previous work uses regression models that capture linear trends or multilayer perceptrons to predict the overall latency of deep learning kernels on GPUs. These approaches suffer from higher error percentages when forecasting performance on unseen models and new GPUs. Instead, NeuSight decomposes the prediction problem into smaller problems, bounding the prediction through fundamental performance laws. NeuSight decomposes a single deep learning kernel prediction into smaller working sets called tiles, which are executed independently on the GPU. Tile-granularity predictions are determined using a machine learning approach and aggregated to estimate end-to-end latency. NeuSight outperforms prior work across various deep learning workloads and the latest GPUs. It reduces the percentage error from 198% and 19.7% to 3.8% in predicting the latency of GPT3 model for training and inference on H100, compared to state-of-the-art prior works, where both GPT3 and H100 were not used to train the framework.
Abstract:Score distillation sampling (SDS) has emerged as an effective framework in text-driven 3D editing tasks due to its inherent 3D consistency. However, existing SDS-based 3D editing methods suffer from extensive training time and lead to low-quality results, primarily because these methods deviate from the sampling dynamics of diffusion models. In this paper, we propose DreamCatalyst, a novel framework that interprets SDS-based editing as a diffusion reverse process. Our objective function considers the sampling dynamics, thereby making the optimization process of DreamCatalyst an approximation of the diffusion reverse process in editing tasks. DreamCatalyst aims to reduce training time and improve editing quality. DreamCatalyst presents two modes: (1) a faster mode, which edits the NeRF scene in only about 25 minutes, and (2) a high-quality mode, which produces superior results in less than 70 minutes. Specifically, our high-quality mode outperforms current state-of-the-art NeRF editing methods both in terms of speed and quality. See more extensive results on our project page: https://dream-catalyst.github.io.
Abstract:Open-vocabulary part segmentation (OVPS) is an emerging research area focused on segmenting fine-grained entities based on diverse and previously unseen vocabularies. Our study highlights the inherent complexities of part segmentation due to intricate boundaries and diverse granularity, reflecting the knowledge-based nature of part identification. To address these challenges, we propose PartCLIPSeg, a novel framework utilizing generalized parts and object-level contexts to mitigate the lack of generalization in fine-grained parts. PartCLIPSeg integrates competitive part relationships and attention control techniques, alleviating ambiguous boundaries and underrepresented parts. Experimental results demonstrate that PartCLIPSeg outperforms existing state-of-the-art OVPS methods, offering refined segmentation and an advanced understanding of part relationships in images. Through extensive experiments, our model demonstrated an improvement over the state-of-the-art models on the Pascal-Part-116, ADE20K-Part-234, and PartImageNet datasets.