Abstract:We present the results of our autonomous racing virtual challenge, based on the newly-released Learn-to-Race (L2R) simulation framework, which seeks to encourage interdisciplinary research in autonomous driving and to help advance the state of the art on a realistic benchmark. Analogous to racing being used to test cutting-edge vehicles, we envision autonomous racing to serve as a particularly challenging proving ground for autonomous agents as: (i) they need to make sub-second, safety-critical decisions in a complex, fast-changing environment; and (ii) both perception and control must be robust to distribution shifts, novel road features, and unseen obstacles. Thus, the main goal of the challenge is to evaluate the joint safety, performance, and generalisation capabilities of reinforcement learning agents on multi-modal perception, through a two-stage process. In the first stage of the challenge, we evaluate an autonomous agent's ability to drive as fast as possible, while adhering to safety constraints. In the second stage, we additionally require the agent to adapt to an unseen racetrack through safe exploration. In this paper, we describe the new L2R Task 2.0 benchmark, with refined metrics and baseline approaches. We also provide an overview of deployment, evaluation, and rankings for the inaugural instance of the L2R Autonomous Racing Virtual Challenge (supported by Carnegie Mellon University, Arrival Ltd., AICrowd, Amazon Web Services, and Honda Research), which officially used the new L2R Task 2.0 benchmark and received over 20,100 views, 437 active participants, 46 teams, and 733 model submissions -- from 88+ unique institutions, in 58+ different countries. Finally, we release leaderboard results from the challenge and provide description of the two top-ranking approaches in cross-domain model transfer, across multiple sensor configurations and simulated races.
Abstract:Existing research on autonomous driving primarily focuses on urban driving, which is insufficient for characterising the complex driving behaviour underlying high-speed racing. At the same time, existing racing simulation frameworks struggle in capturing realism, with respect to visual rendering, vehicular dynamics, and task objectives, inhibiting the transfer of learning agents to real-world contexts. We introduce a new environment, where agents Learn-to-Race (L2R) in simulated competition-style racing, using multimodal information--from virtual cameras to a comprehensive array of inertial measurement sensors. Our environment, which includes a simulator and an interfacing training framework, accurately models vehicle dynamics and racing conditions. In this paper, we release the Arrival simulator for autonomous racing. Next, we propose the L2R task with challenging metrics, inspired by learning-to-drive challenges, Formula-style racing, and multimodal trajectory prediction for autonomous driving. Additionally, we provide the L2R framework suite, facilitating simulated racing on high-precision models of real-world tracks, such as the famed Thruxton Circuit and the Las Vegas Motor Speedway. Finally, we provide an official L2R task dataset of expert demonstrations, as well as a series of baseline experiments and reference implementations. We make all code available: https://github.com/hermgerm29/learn-to-race