Abstract:When working with 3D facial data, improving fidelity and avoiding the uncanny valley effect is critically dependent on accurate 3D facial performance capture. Because such methods are expensive and due to the widespread availability of 2D videos, recent methods have focused on how to perform monocular 3D face tracking. However, these methods often fall short in capturing precise facial movements due to limitations in their network architecture, training, and evaluation processes. Addressing these challenges, we propose a novel face tracker, FlowFace, that introduces an innovative 2D alignment network for dense per-vertex alignment. Unlike prior work, FlowFace is trained on high-quality 3D scan annotations rather than weak supervision or synthetic data. Our 3D model fitting module jointly fits a 3D face model from one or many observations, integrating existing neutral shape priors for enhanced identity and expression disentanglement and per-vertex deformations for detailed facial feature reconstruction. Additionally, we propose a novel metric and benchmark for assessing tracking accuracy. Our method exhibits superior performance on both custom and publicly available benchmarks. We further validate the effectiveness of our tracker by generating high-quality 3D data from 2D videos, which leads to performance gains on downstream tasks.
Abstract:Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations typically include instructions that, in a reinforcement learning (RL) setting, can directly or indirectly guide a player towards completing reward-worthy tasks. In this work, we study the ability of RL agents to follow such instructions. We conduct experiments that show that the performance of state-of-the-art text-based game agents is largely unaffected by the presence or absence of such instructions, and that these agents are typically unable to execute tasks to completion. To further study and address the task of instruction following, we equip RL agents with an internal structured representation of natural language instructions in the form of Linear Temporal Logic (LTL), a formal language that is increasingly used for temporally extended reward specification in RL. Our framework both supports and highlights the benefit of understanding the temporal semantics of instructions and in measuring progress towards achievement of such a temporally extended behaviour. Experiments with 500+ games in TextWorld demonstrate the superior performance of our approach.
Abstract:Explaining the generalization characteristics of deep learning is an emerging topic in advanced machine learning. There are several unanswered questions about how learning under stochastic optimization really works and why certain strategies are better than others. In this paper, we address the following question: \textit{can we probe intermediate layers of a deep neural network to identify and quantify the learning quality of each layer?} With this question in mind, we propose new explainability metrics that measure the redundant information in a network's layers using a low-rank factorization framework and quantify a complexity measure that is highly correlated with the generalization performance of a given optimizer, network, and dataset. We subsequently exploit these metrics to augment the Stochastic Gradient Descent (SGD) optimizer by adaptively adjusting the learning rate in each layer to improve in generalization performance. Our augmented SGD -- dubbed RMSGD -- introduces minimal computational overhead compared to SOTA methods and outperforms them by exhibiting strong generalization characteristics across application, architecture, and dataset.
Abstract:The task of hyper-parameter optimization (HPO) is burdened with heavy computational costs due to the intractability of optimizing both a model's weights and its hyper-parameters simultaneously. In this work, we introduce a new class of HPO method and explore how the low-rank factorization of the convolutional weights of intermediate layers of a convolutional neural network can be used to define an analytical response surface for optimizing hyper-parameters, using only training data. We quantify how this surface behaves as a surrogate to model performance and can be solved using a trust-region search algorithm, which we call autoHyper. The algorithm outperforms state-of-the-art such as Bayesian Optimization and generalizes across model, optimizer, and dataset selection. Our code can be found at \url{https://github.com/MathieuTuli/autoHyper}.
Abstract:Neural Architecture Search (NAS) has shifted network design from using human intuition to leveraging search algorithms guided by evaluation metrics. We study channel size optimization in convolutional neural networks (CNN) and identify the role it plays in model accuracy and complexity. Current channel size selection methods are generally limited by discrete sample spaces while suffering from manual iteration and simple heuristics. To solve this, we introduce an efficient dynamic scaling algorithm -- CONet -- that automatically optimizes channel sizes across network layers for a given CNN. Two metrics -- ``\textit{Rank}" and "\textit{Rank Average Slope}" -- are introduced to identify the information accumulated in training. The algorithm dynamically scales channel sizes up or down over a fixed searching phase. We conduct experiments on CIFAR10/100 and ImageNet datasets and show that CONet can find efficient and accurate architectures searched in ResNet, DARTS, and DARTS+ spaces that outperform their baseline models.