Abstract:Recent advances in generative modeling have spurred a resurgence in the field of Embodied Artificial Intelligence (EAI). EAI systems typically deploy large language models to physical systems capable of interacting with their environment. In our exploration of EAI for industrial domains, we successfully demonstrate the feasibility of co-located, human-robot teaming. Specifically, we construct an experiment where an Augmented Reality (AR) headset mediates information exchange between an EAI agent and human operator for a variety of inspection tasks. To our knowledge the use of an AR headset for multimodal grounding and the application of EAI to industrial tasks are novel contributions within Embodied AI research. In addition, we highlight potential pitfalls in EAI's construction by providing quantitative and qualitative analysis on prompt robustness.
Abstract:We present a batch trajectory optimizer that can simultaneously solve hundreds of different instances of the problem in real-time. We consider holonomic robots but relax the assumption of circular base footprint. Our main algorithmic contributions lie in: (i) improving the computational tractability of the underlying non-convex problem and (ii) leveraging batch computation to mitigate initialization bottlenecks and improve solution quality. We achieve both goals by deriving a multi-convex reformulation of the kinematics and collision avoidance constraints. We exploit these structures through an Alternating Minimization approach and show that the resulting batch operation reduces to computing just matrix-vector products that can be trivially accelerated over GPUs. We improve the state-of-the-art in three respects. First, we improve quality of navigation (success-rate, tracking) as compared to baseline approach that relies on computing a single locally optimal trajectory at each control loop. Second, we show that when initialized with trajectory samples from a Gaussian distribution, our batch optimizer outperforms state-of-the-art cross-entropy method in solution quality. Finally, our batch optimizer is several orders of magnitude faster than the conceptually simpler alternative of running different optimization instances in parallel CPU threads. \textbf{Codes:} \url{https://tinyurl.com/a3b99m8}
Abstract:Joint space trajectory optimization under end-effector task constraints leads to a challenging non-convex problem. Thus, a real-time adaptation of prior computed trajectories to perturbation in task constraints often becomes intractable. Existing works use the so-called warm-starting of trajectory optimization to improve computational performance. We present a fundamentally different approach that relies on deriving analytical gradients of the optimal solution with respect to the task constraint parameters. This gradient map characterizes the direction in which the prior computed joint trajectories need to be deformed to comply with the new task constraints. Subsequently, we develop an iterative line-search algorithm for computing the scale of deformation. Our algorithm provides near real-time adaptation of joint trajectories for a diverse class of task perturbations such as (i) changes in initial and final joint configurations of end-effector orientation-constrained trajectories and (ii) changes in end-effector goal or way-points under end-effector orientation constraints. We relate each of these examples to real-world applications ranging from learning from demonstration to obstacle avoidance. We also show that our algorithm produces trajectories with quality similar to what one would obtain by solving the trajectory optimization from scratch with warm-start initialization. But most importantly, our algorithm achieves a worst-case speed-up of 160x over the latter approach.