Abstract:The increasing demand for augmented reality (AR) and virtual reality (VR) applications highlights the need for efficient depth information processing. Depth maps, essential for rendering realistic scenes and supporting advanced functionalities, are typically large and challenging to stream efficiently due to their size. This challenge introduces a focus on developing innovative depth upsampling techniques to reconstruct high-quality depth maps from compressed data. These techniques are crucial for overcoming the limitations posed by depth compression, which often degrades quality, loses scene details and introduces artifacts. By enhancing depth upsampling methods, this challenge aims to improve the efficiency and quality of depth map reconstruction. Our goal is to advance the state-of-the-art in depth processing technologies, thereby enhancing the overall user experience in AR and VR applications.
Abstract:The field of 3D reconstruction from images has rapidly evolved in the past few years, first with the introduction of Neural Radiance Field (NeRF) and more recently with 3D Gaussian Splatting (3DGS). The latter provides a significant edge over NeRF in terms of the training and inference speed, as well as the reconstruction quality. Although 3DGS works well for dense input images, the unstructured point-cloud like representation quickly overfits to the more challenging setup of extremely sparse input images (e.g., 3 images), creating a representation that appears as a jumble of needles from novel views. To address this issue, we propose regularized optimization and depth-based initialization. Our key idea is to introduce a structured Gaussian representation that can be controlled in 2D image space. We then constraint the Gaussians, in particular their position, and prevent them from moving independently during optimization. Specifically, we introduce single and multiview constraints through an implicit convolutional decoder and a total variation loss, respectively. With the coherency introduced to the Gaussians, we further constrain the optimization through a flow-based loss function. To support our regularized optimization, we propose an approach to initialize the Gaussians using monocular depth estimates at each input view. We demonstrate significant improvements compared to the state-of-the-art sparse-view NeRF-based approaches on a variety of scenes.
Abstract:Direct time-of-flight (dToF) sensors are promising for next-generation on-device 3D sensing. However, to achieve the sufficient signal-to-noise-ratio (SNR) in a compact module, the dToF data has limited spatial resolution (e.g., ~20x30 for iPhone dToF), and it requires a super-resolution step before being passed to downstream tasks. In this paper, we solve this super-resolution problem by fusing the low-resolution dToF data with the corresponding high-resolution RGB guidance. Unlike the conventional RGB-guided depth enhancement approaches which perform the fusion in a per-frame manner, we propose the first multi-frame fusion scheme to mitigate the spatial ambiguity resulting from the low-resolution dToF imaging. In addition, dToF sensors provide unique depth histogram information for each local patch, and we incorporate this dToF-specific feature in our network design to further alleviate spatial ambiguity. To evaluate our models on complex dynamic indoor environments and to provide a large-scale dToF sensor dataset, we introduce DyDToF, the first synthetic RGB-dToF video dataset that features dynamic objects and a realistic dToF simulator following the physical imaging process. We believe the methods and dataset are beneficial to a broad community as dToF depth sensing is becoming mainstream on mobile devices.
Abstract:State-of-the-art methods for Convolutional Sparse Coding usually employ Fourier-domain solvers in order to speed up the convolution operators. However, this approach is not without shortcomings. For example, Fourier-domain representations implicitly assume circular boundary conditions and make it hard to fully exploit the sparsity of the problem as well as the small spatial support of the filters. In this work, we propose a novel stochastic spatial-domain solver, in which a randomized subsampling strategy is introduced during the learning sparse codes. Afterwards, we extend the proposed strategy in conjunction with online learning, scaling the CSC model up to very large sample sizes. In both cases, we show experimentally that the proposed subsampling strategy, with a reasonable selection of the subsampling rate, outperforms the state-of-the-art frequency-domain solvers in terms of execution time without losing the learning quality. Finally, we evaluate the effectiveness of the over-complete dictionary learned from large-scale datasets, which demonstrates an improved sparse representation of the natural images on account of more abundant learned image features.