Abstract:Video deblurring is essential task for autonomous driving, facial recognition, and security surveillance. Traditional methods directly estimate motion blur kernels, often introducing artifacts and leading to poor results. Recent approaches utilize the detection of sharp frames within video sequences to enhance deblurring. However, existing datasets rely on fixed number of sharp frames, which may be too restrictive for some applications and may introduce a bias during model training. To address these limitations and enhance domain adaptability, this work first introduces GoPro Random Sharp (GoProRS), a new dataset where the the frequency of sharp frames within the sequence is customizable, allowing more diverse training and testing scenarios. Furthermore, it presents a novel video deblurring model, called SPEINet, that integrates sharp frame features into blurry frame reconstruction through an attention-based encoder-decoder architecture, a lightweight yet robust sharp frame detection and an edge extraction phase. Extensive experimental results demonstrate that SPEINet outperforms state-of-the-art methods across multiple datasets, achieving an average of +3.2% PSNR improvement over recent techniques. Given such promising results, we believe that both the proposed model and dataset pave the way for future advancements in video deblurring based on the detection of sharp frames.
Abstract:Estimating 3D interacting hand pose from a single RGB image is essential for understanding human actions. Unlike most previous works that directly predict the 3D poses of two interacting hands simultaneously, we propose to decompose the challenging interacting hand pose estimation task and estimate the pose of each hand separately. In this way, it is straightforward to take advantage of the latest research progress on the single-hand pose estimation system. However, hand pose estimation in interacting scenarios is very challenging, due to (1) severe hand-hand occlusion and (2) ambiguity caused by the homogeneous appearance of hands. To tackle these two challenges, we propose a novel Hand De-occlusion and Removal (HDR) framework to perform hand de-occlusion and distractor removal. We also propose the first large-scale synthetic amodal hand dataset, termed Amodal InterHand Dataset (AIH), to facilitate model training and promote the development of the related research. Experiments show that the proposed method significantly outperforms previous state-of-the-art interacting hand pose estimation approaches. Codes and data are available at https://github.com/MengHao666/HDR.