Abstract:Objects we encounter often change appearance as we interact with them. Changes in illumination (shadows), object pose, or movement of nonrigid objects can drastically alter available image features. How do biological visual systems track objects as they change? It may involve specific attentional mechanisms for reasoning about the locations of objects independently of their appearances -- a capability that prominent neuroscientific theories have associated with computing through neural synchrony. We computationally test the hypothesis that the implementation of visual attention through neural synchrony underlies the ability of biological visual systems to track objects that change in appearance over time. We first introduce a novel deep learning circuit that can learn to precisely control attention to features separately from their location in the world through neural synchrony: the complex-valued recurrent neural network (CV-RNN). Next, we compare object tracking in humans, the CV-RNN, and other deep neural networks (DNNs), using FeatureTracker: a large-scale challenge that asks observers to track objects as their locations and appearances change in precisely controlled ways. While humans effortlessly solved FeatureTracker, state-of-the-art DNNs did not. In contrast, our CV-RNN behaved similarly to humans on the challenge, providing a computational proof-of-concept for the role of phase synchronization as a neural substrate for tracking appearance-morphing objects as they move about.
Abstract:Reinforcement Learning has recently surfaced as a very powerful tool to solve complex problems in the domain of board games, wherein an agent is generally required to learn complex strategies and moves based on its own experiences and rewards received. While RL has outperformed existing state-of-the-art methods used for playing simple video games and popular board games, it is yet to demonstrate its capability on ancient games. Here, we solve one such problem, where we train our agents using different methods namely Monte Carlo, Qlearning and Expected Sarsa to learn optimal policy to play the strategic Royal Game of Ur. The state space for our game is complex and large, but our agents show promising results at playing the game and learning important strategic moves. Although it is hard to conclude that when trained with limited resources which algorithm performs better overall, but Expected Sarsa shows promising results when it comes to fastest learning.
Abstract:Recent neural network architectures have claimed to explain data from the human visual cortex. Their demonstrated performance is however still limited by the dependence on exploiting low-level features for solving visual tasks. This strategy limits their performance in case of out-of-distribution/adversarial data. Humans, meanwhile learn abstract concepts and are mostly unaffected by even extreme image distortions. Humans and networks employ strikingly different strategies to solve visual tasks. To probe this, we introduce a novel set of image transforms and evaluate humans and networks on an object recognition task. We found performance for a few common networks quickly decreases while humans are able to recognize objects with a high accuracy.
Abstract:Nearly all models for object tracking with artificial neural networks depend on appearance features extracted from a "backbone" architecture, designed for object recognition. Indeed, significant progress on object tracking has been spurred by introducing backbones that are better able to discriminate objects by their appearance. However, extensive neurophysiology and psychophysics evidence suggests that biological visual systems track objects using both appearance and motion features. Here, we introduce $\textit{PathTracker}$, a visual challenge inspired by cognitive psychology, which tests the ability of observers to learn to track objects solely by their motion. We find that standard 3D-convolutional deep network models struggle to solve this task when clutter is introduced into the generated scenes, or when objects travel long distances. This challenge reveals that tracing the path of object motion is a blind spot of feedforward neural networks. We expect that strategies for appearance-free object tracking from biological vision can inspire solutions these failures of deep neural networks.
Abstract:Imagine trying to track one particular fruitfly in a swarm of hundreds. Higher biological visual systems have evolved to track moving objects by relying on both appearance and motion features. We investigate if state-of-the-art deep neural networks for visual tracking are capable of the same. For this, we introduce PathTracker, a synthetic visual challenge that asks human observers and machines to track a target object in the midst of identical-looking "distractor" objects. While humans effortlessly learn PathTracker and generalize to systematic variations in task design, state-of-the-art deep networks struggle. To address this limitation, we identify and model circuit mechanisms in biological brains that are implicated in tracking objects based on motion cues. When instantiated as a recurrent network, our circuit model learns to solve PathTracker with a robust visual strategy that rivals human performance and explains a significant proportion of their decision-making on the challenge. We also show that the success of this circuit model extends to object tracking in natural videos. Adding it to a transformer-based architecture for object tracking builds tolerance to visual nuisances that affect object appearance, resulting in a new state-of-the-art performance on the large-scale TrackingNet object tracking challenge. Our work highlights the importance of building artificial vision models that can help us better understand human vision and improve computer vision.
Abstract:Detecting tremors is challenging for both humans and machines. Infants exposed to opioids during pregnancy often show signs and symptoms of withdrawal after birth, which are easy to miss with the human eye. The constellation of clinical features, termed as Neonatal Abstinence Syndrome (NAS), include tremors, seizures, irritability, etc. The current standard of care uses Finnegan Neonatal Abstinence Syndrome Scoring System (FNASS), based on subjective evaluations. Monitoring with FNASS requires highly skilled nursing staff, making continuous monitoring difficult. In this paper we propose an automated tremor detection system using amplified motion signals. We demonstrate its applicability on bedside video of infant exhibiting signs of NAS. Further, we test different modes of deep convolutional network based motion magnification, and identify that dynamic mode works best in the clinical setting, being invariant to common orientational changes. We propose a strategy for discharge and follow up for NAS patients, using motion magnification to supplement the existing protocols. Overall our study suggests methods for bridging the gap in current practices, training and resource utilization.