Abstract:Speech-driven gesture generation is an emerging domain within virtual human creation, where current methods predominantly utilize Transformer-based architectures that necessitate extensive memory and are characterized by slow inference speeds. In response to these limitations, we propose \textit{DiM-Gestures}, a novel end-to-end generative model crafted to create highly personalized 3D full-body gestures solely from raw speech audio, employing Mamba-based architectures. This model integrates a Mamba-based fuzzy feature extractor with a non-autoregressive Adaptive Layer Normalization (AdaLN) Mamba-2 diffusion architecture. The extractor, leveraging a Mamba framework and a WavLM pre-trained model, autonomously derives implicit, continuous fuzzy features, which are then unified into a singular latent feature. This feature is processed by the AdaLN Mamba-2, which implements a uniform conditional mechanism across all tokens to robustly model the interplay between the fuzzy features and the resultant gesture sequence. This innovative approach guarantees high fidelity in gesture-speech synchronization while maintaining the naturalness of the gestures. Employing a diffusion model for training and inference, our framework has undergone extensive subjective and objective evaluations on the ZEGGS and BEAT datasets. These assessments substantiate our model's enhanced performance relative to contemporary state-of-the-art methods, demonstrating competitive outcomes with the DiTs architecture (Persona-Gestors) while optimizing memory usage and accelerating inference speed.
Abstract:Speech-driven gesture generation is an emerging field within virtual human creation. However, a significant challenge lies in accurately determining and processing the multitude of input features (such as acoustic, semantic, emotional, personality, and even subtle unknown features). Traditional approaches, reliant on various explicit feature inputs and complex multimodal processing, constrain the expressiveness of resulting gestures and limit their applicability. To address these challenges, we present Persona-Gestor, a novel end-to-end generative model designed to generate highly personalized 3D full-body gestures solely relying on raw speech audio. The model combines a fuzzy feature extractor and a non-autoregressive Adaptive Layer Normalization (AdaLN) transformer diffusion architecture. The fuzzy feature extractor harnesses a fuzzy inference strategy that automatically infers implicit, continuous fuzzy features. These fuzzy features, represented as a unified latent feature, are fed into the AdaLN transformer. The AdaLN transformer introduces a conditional mechanism that applies a uniform function across all tokens, thereby effectively modeling the correlation between the fuzzy features and the gesture sequence. This module ensures a high level of gesture-speech synchronization while preserving naturalness. Finally, we employ the diffusion model to train and infer various gestures. Extensive subjective and objective evaluations on the Trinity, ZEGGS, and BEAT datasets confirm our model's superior performance to the current state-of-the-art approaches. Persona-Gestor improves the system's usability and generalization capabilities, setting a new benchmark in speech-driven gesture synthesis and broadening the horizon for virtual human technology. Supplementary videos and code can be accessed at https://zf223669.github.io/Diffmotion-v2-website/
Abstract:The generation of co-speech gestures for digital humans is an emerging area in the field of virtual human creation. Prior research has made progress by using acoustic and semantic information as input and adopting classify method to identify the person's ID and emotion for driving co-speech gesture generation. However, this endeavour still faces significant challenges. These challenges go beyond the intricate interplay between co-speech gestures, speech acoustic, and semantics; they also encompass the complexities associated with personality, emotion, and other obscure but important factors. This paper introduces "diffmotion-v2," a speech-conditional diffusion-based and non-autoregressive transformer-based generative model with WavLM pre-trained model. It can produce individual and stylized full-body co-speech gestures only using raw speech audio, eliminating the need for complex multimodal processing and manually annotated. Firstly, considering that speech audio not only contains acoustic and semantic features but also conveys personality traits, emotions, and more subtle information related to accompanying gestures, we pioneer the adaptation of WavLM, a large-scale pre-trained model, to extract low-level and high-level audio information. Secondly, we introduce an adaptive layer norm architecture in the transformer-based layer to learn the relationship between speech information and accompanying gestures. Extensive subjective evaluation experiments are conducted on the Trinity, ZEGGS, and BEAT datasets to confirm the WavLM and the model's ability to synthesize natural co-speech gestures with various styles.
Abstract:Speech-driven gesture synthesis is a field of growing interest in virtual human creation. However, a critical challenge is the inherent intricate one-to-many mapping between speech and gestures. Previous studies have explored and achieved significant progress with generative models. Notwithstanding, most synthetic gestures are still vastly less natural. This paper presents DiffMotion, a novel speech-driven gesture synthesis architecture based on diffusion models. The model comprises an autoregressive temporal encoder and a denoising diffusion probability Module. The encoder extracts the temporal context of the speech input and historical gestures. The diffusion module learns a parameterized Markov chain to gradually convert a simple distribution into a complex distribution and generates the gestures according to the accompanied speech. Compared with baselines, objective and subjective evaluations confirm that our approach can produce natural and diverse gesticulation and demonstrate the benefits of diffusion-based models on speech-driven gesture synthesis.