Abstract:We propose selective-training Gaussian head avatars (STGA) to enhance the details of dynamic head Gaussian. The dynamic head Gaussian model is trained based on the FLAME parameterized model. Each Gaussian splat is embedded within the FLAME mesh to achieve mesh-based animation of the Gaussian model. Before training, our selection strategy calculates the 3D Gaussian splat to be optimized in each frame. The parameters of these 3D Gaussian splats are optimized in the training of each frame, while those of the other splats are frozen. This means that the splats participating in the optimization process differ in each frame, to improve the realism of fine details. Compared with network-based methods, our method achieves better results with shorter training time. Compared with mesh-based methods, our method produces more realistic details within the same training time. Additionally, the ablation experiment confirms that our method effectively enhances the quality of details.
Abstract:Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing virtual agents and immersive experiences. While previous work has focused on motion generation based on signals like movement, music, text, or scene background, the complexity of human motion and its relationships with these signals often results in unsatisfactory outputs. Manifold learning offers a solution by reducing data dimensionality and capturing subspaces of effective motion. In this review, we present a comprehensive overview of manifold applications in human motion generation, one of the first in this domain. We explore methods for extracting manifolds from unstructured data, their application in motion generation, and discuss their advantages and future directions. This survey aims to provide a broad perspective on the field and stimulate new approaches to ongoing challenges.
Abstract:Gesture synthesis has gained significant attention as a critical research area, focusing on producing contextually appropriate and natural gestures corresponding to speech or textual input. Although deep learning-based approaches have achieved remarkable progress, they often overlook the rich semantic information present in the text, leading to less expressive and meaningful gestures. We propose GesGPT, a novel approach to gesture generation that leverages the semantic analysis capabilities of Large Language Models (LLMs), such as GPT. By capitalizing on the strengths of LLMs for text analysis, we design prompts to extract gesture-related information from textual input. Our method entails developing prompt principles that transform gesture generation into an intention classification problem based on GPT, and utilizing a curated gesture library and integration module to produce semantically rich co-speech gestures. Experimental results demonstrate that GesGPT effectively generates contextually appropriate and expressive gestures, offering a new perspective on semantic co-speech gesture generation.