Abstract:In recent years, 3D Gaussian splatting (3D-GS) has emerged as a novel scene representation approach. However, existing vision-only 3D-GS methods often rely on hand-crafted heuristics for point-cloud densification and face challenges in handling occlusions and high GPU memory and computation consumption. LiDAR-Inertial-Visual (LIV) sensor configuration has demonstrated superior performance in localization and dense mapping by leveraging complementary sensing characteristics: rich texture information from cameras, precise geometric measurements from LiDAR, and high-frequency motion data from IMU. Inspired by this, we propose a novel real-time Gaussian-based simultaneous localization and mapping (SLAM) system. Our map system comprises a global Gaussian map and a sliding window of Gaussians, along with an IESKF-based odometry. The global Gaussian map consists of hash-indexed voxels organized in a recursive octree, effectively covering sparse spatial volumes while adapting to different levels of detail and scales. The Gaussian map is initialized through multi-sensor fusion and optimized with photometric gradients. Our system incrementally maintains a sliding window of Gaussians, significantly reducing GPU computation and memory consumption by only optimizing the map within the sliding window. Moreover, we implement a tightly coupled multi-sensor fusion odometry with an iterative error state Kalman filter (IESKF), leveraging real-time updating and rendering of the Gaussian map. Our system represents the first real-time Gaussian-based SLAM framework deployable on resource-constrained embedded systems, demonstrated on the NVIDIA Jetson Orin NX platform. The framework achieves real-time performance while maintaining robust multi-sensor fusion capabilities. All implementation algorithms, hardware designs, and CAD models will be publicly available.
Abstract:Autonomous parking is a crucial task in the intelligent driving field. Traditional parking algorithms are usually implemented using rule-based schemes. However, these methods are less effective in complex parking scenarios due to the intricate design of the algorithms. In contrast, neural-network-based methods tend to be more intuitive and versatile than the rule-based methods. By collecting a large number of expert parking trajectory data and emulating human strategy via learning-based methods, the parking task can be effectively addressed. In this paper, we employ imitation learning to perform end-to-end planning from RGB images to path planning by imitating human driving trajectories. The proposed end-to-end approach utilizes a target query encoder to fuse images and target features, and a transformer-based decoder to autoregressively predict future waypoints. We conducted extensive experiments in real-world scenarios, and the results demonstrate that the proposed method achieved an average parking success rate of 87.8% across four different real-world garages. Real-vehicle experiments further validate the feasibility and effectiveness of the method proposed in this paper.
Abstract:Recently, Neural Radiance Fields (NeRF) achieved impressive results in novel view synthesis. Block-NeRF showed the capability of leveraging NeRF to build large city-scale models. For large-scale modeling, a mass of image data is necessary. Collecting images from specially designed data-collection vehicles can not support large-scale applications. How to acquire massive high-quality data remains an opening problem. Noting that the automotive industry has a huge amount of image data, crowd-sourcing is a convenient way for large-scale data collection. In this paper, we present a crowd-sourced framework, which utilizes substantial data captured by production vehicles to reconstruct the scene with the NeRF model. This approach solves the key problem of large-scale reconstruction, that is where the data comes from and how to use them. Firstly, the crowd-sourced massive data is filtered to remove redundancy and keep a balanced distribution in terms of time and space. Then a structure-from-motion module is performed to refine camera poses. Finally, images, as well as poses, are used to train the NeRF model in a certain block. We highlight that we present a comprehensive framework that integrates multiple modules, including data selection, sparse 3D reconstruction, sequence appearance embedding, depth supervision of ground surface, and occlusion completion. The complete system is capable of effectively processing and reconstructing high-quality 3D scenes from crowd-sourced data. Extensive quantitative and qualitative experiments were conducted to validate the performance of our system. Moreover, we proposed an application, named first-view navigation, which leveraged the NeRF model to generate 3D street view and guide the driver with a synthesized video.