Abstract:While valuable datasets such as PersonaChat provide a foundation for training persona-grounded dialogue agents, they lack diversity in conversational and narrative settings, primarily existing in the "real" world. To develop dialogue agents with unique personas, models are trained to converse given a specific persona, but hand-crafting these persona can be time-consuming, thus methods exist to automatically extract persona information from existing character-specific dialogue. However, these persona-extraction models are also trained on datasets derived from PersonaChat and struggle to provide high-quality persona information from conversational settings that do not take place in the real world, such as the fantasy-focused dataset, LIGHT. Creating new data to train models on a specific setting is human-intensive, thus prohibitively expensive. To address both these issues, we introduce a natural language inference method for post-hoc adapting a trained persona extraction model to a new setting. We draw inspiration from the literature of dialog natural language inference (NLI), and devise NLI-reranking methods to extract structured persona information from dialogue. Compared to existing persona extraction models, our method returns higher-quality extracted persona and requires less human annotation.
Abstract:Zero-shot In-context learning is the phenomenon where models can perform the task simply given the instructions. However, pre-trained large language models are known to be poorly calibrated for this task. One of the most effective approaches to handling this bias is to adopt a contrastive decoding objective, which accounts for the prior probability of generating the next token by conditioning on some context. This work introduces an Anti-Language Model objective with a decay factor designed to address the weaknesses of In-context Machine Translation. We conduct our experiments across 3 model types and sizes, 3 language directions, and for both greedy decoding and beam search ($B=5$). The proposed method outperforms other state-of-art decoding objectives, with up to $20$ BLEU point improvement from the default objective observed in some settings.
Abstract:Narrative generation is an open-ended NLP task in which a model generates a story given a prompt. The task is similar to neural response generation for chatbots; however, innovations in response generation are often not applied to narrative generation, despite the similarity between these tasks. We aim to bridge this gap by applying and evaluating advances in decoding methods for neural response generation to neural narrative generation. In particular, we employ GPT-2 and perform ablations across nucleus sampling thresholds and diverse decoding hyperparameters---specifically, maximum mutual information---analyzing results over multiple criteria with automatic and human evaluation. We find that (1) nucleus sampling is generally best within $0.7 \leq p \leq 0.9$; (2) a maximum mutual information objective can improve the quality of generated stories; and (3) established automatic metrics do not correlate well with human judgments of narrative quality on any qualitative metric.