Abstract:The latest regularized Neural Radiance Field (NeRF) approaches produce poor geometry and view extrapolation for multiview stereo (MVS) benchmarks such as ETH3D. In this paper, we aim to create 3D models that provide accurate geometry and view synthesis, partially closing the large geometric performance gap between NeRF and traditional MVS methods. We propose a patch-based approach that effectively leverages monocular surface normal and relative depth predictions. The patch-based ray sampling also enables the appearance regularization of normalized cross-correlation (NCC) and structural similarity (SSIM) between randomly sampled virtual and training views. We further show that "density restrictions" based on sparse structure-from-motion points can help greatly improve geometric accuracy with a slight drop in novel view synthesis metrics. Our experiments show 4x the performance of RegNeRF and 8x that of FreeNeRF on average F1@2cm for ETH3D MVS benchmark, suggesting a fruitful research direction to improve the geometric accuracy of NeRF-based models, and sheds light on a potential future approach to enable NeRF-based optimization to eventually outperform traditional MVS.
Abstract:We investigate whether region-based representations are effective for recognition. Regions were once a mainstay in recognition approaches, but pixel and patch-based features are now used almost exclusively. We show that recent class-agnostic segmenters like SAM can be effectively combined with strong unsupervised representations like DINOv2 and used for a wide variety of tasks, including semantic segmentation, object-based image retrieval, and multi-image analysis. Once the masks and features are extracted, these representations, even with linear decoders, enable competitive performance, making them well suited to applications that require custom queries. The compactness of the representation also makes it well-suited to video analysis and other problems requiring inference across many images.
Abstract:Our long term goal is to use image-based depth completion to quickly create 3D models from sparse point clouds, e.g. from SfM or SLAM. Much progress has been made in depth completion. However, most current works assume well distributed samples of known depth, e.g. Lidar or random uniform sampling, and perform poorly on uneven samples, such as from keypoints, due to the large unsampled regions. To address this problem, we extend CSPN with multiscale prediction and a dilated kernel, leading to much better completion of keypoint-sampled depth. We also show that a model trained on NYUv2 creates surprisingly good point clouds on ETH3D by completing sparse SfM points.
Abstract:Multilayer perceptrons (MLPs) learn high frequencies slowly. Recent approaches encode features in spatial bins to improve speed of learning details, but at the cost of larger model size and loss of continuity. Instead, we propose to encode features in bins of Fourier features that are commonly used for positional encoding. We call these Quantized Fourier Features (QFF). As a naturally multiresolution and periodic representation, our experiments show that using QFF can result in smaller model size, faster training, and better quality outputs for several applications, including Neural Image Representations (NIR), Neural Radiance Field (NeRF) and Signed Distance Function (SDF) modeling. QFF are easy to code, fast to compute, and serve as a simple drop-in addition to many neural field representations.