Abstract:This work explores how force feedback affects various aspects of robot data collection within the Extended Reality (XR) setting. Force feedback has been proved to enhance the user experience in Extended Reality (XR) by providing contact-rich information. However, its impact on robot data collection has not received much attention in the robotics community. This paper addresses this shortcoming by conducting an extensive user study on the effects of force feedback during data collection in XR. We extended two XR-based robot control interfaces, Kinesthetic Teaching and Motion Controllers, with haptic feedback features. The user study is conducted using manipulation tasks ranging from simple pick-place to complex peg assemble, requiring precise operations. The evaluations show that force feedback enhances task performance and user experience, particularly in tasks requiring high-precision manipulation. These improvements vary depending on the robot control interface and task complexity. This paper provides new insights into how different factors influence the impact of force feedback.
Abstract:This paper introduces IRIS, an immersive Robot Interaction System leveraging Extended Reality (XR), designed for robot data collection and interaction across multiple simulators, benchmarks, and real-world scenarios. While existing XR-based data collection systems provide efficient and intuitive solutions for large-scale data collection, they are often challenging to reproduce and reuse. This limitation arises because current systems are highly tailored to simulator-specific use cases and environments. IRIS is a novel, easily extendable framework that already supports multiple simulators, benchmarks, and even headsets. Furthermore, IRIS is able to include additional information from real-world sensors, such as point clouds captured through depth cameras. A unified scene specification is generated directly from simulators or real-world sensors and transmitted to XR headsets, creating identical scenes in XR. This specification allows IRIS to support any of the objects, assets, and robots provided by the simulators. In addition, IRIS introduces shared spatial anchors and a robust communication protocol that links simulations between multiple XR headsets. This feature enables multiple XR headsets to share a synchronized scene, facilitating collaborative and multi-user data collection. IRIS can be deployed on any device that supports the Unity Framework, encompassing the vast majority of commercially available headsets. In this work, IRIS was deployed and tested on the Meta Quest 3 and the HoloLens 2. IRIS showcased its versatility across a wide range of real-world and simulated scenarios, using current popular robot simulators such as MuJoCo, IsaacSim, CoppeliaSim, and Genesis. In addition, a user study evaluates IRIS on a data collection task for the LIBERO benchmark. The study shows that IRIS significantly outperforms the baseline in both objective and subjective metrics.