Abstract:As Embodied AI advances, it increasingly enables robots to handle the complexity of household manipulation tasks more effectively. However, the application of robots in these settings remains limited due to the scarcity of bimanual-mobile robot manipulation datasets. Existing datasets either focus solely on simple grasping tasks using single-arm robots without mobility, or collect sensor data limited to a narrow scope of sensory inputs. As a result, these datasets often fail to encapsulate the intricate and dynamic nature of real-world tasks that bimanual-mobile robots are expected to perform. To address these limitations, we introduce BRMData, a Bimanual-mobile Robot Manipulation Dataset designed specifically for household applications. The dataset includes 10 diverse household tasks, ranging from simple single-arm manipulation to more complex dual-arm and mobile manipulations. It is collected using multi-view and depth-sensing data acquisition strategies. Human-robot interactions and multi-object manipulations are integrated into the task designs to closely simulate real-world household applications. Moreover, we present a Manipulation Efficiency Score (MES) metric to evaluate both the precision and efficiency of robot manipulation methods. BRMData aims to drive the development of versatile robot manipulation technologies, specifically focusing on advancing imitation learning methods from human demonstrations. The dataset is now open-sourced and available at https://embodiedrobot.github.io/, enhancing research and development efforts in the field of Embodied Manipulation.
Abstract:Offline reinforcement learning (RL) aims to learn optimal policies from previously collected datasets. Recently, due to their powerful representational capabilities, diffusion models have shown significant potential as policy models for offline RL issues. However, previous offline RL algorithms based on diffusion policies generally adopt weighted regression to improve the policy. This approach optimizes the policy only using the collected actions and is sensitive to Q-values, which limits the potential for further performance enhancement. To this end, we propose a novel preferred-action-optimized diffusion policy for offline RL. In particular, an expressive conditional diffusion model is utilized to represent the diverse distribution of a behavior policy. Meanwhile, based on the diffusion model, preferred actions within the same behavior distribution are automatically generated through the critic function. Moreover, an anti-noise preference optimization is designed to achieve policy improvement by using the preferred actions, which can adapt to noise-preferred actions for stable training. Extensive experiments demonstrate that the proposed method provides competitive or superior performance compared to previous state-of-the-art offline RL methods, particularly in sparse reward tasks such as Kitchen and AntMaze. Additionally, we empirically prove the effectiveness of anti-noise preference optimization.