Abstract:The unprecedented advancements in Large Language Models (LLMs) have profoundly impacted natural language processing but have yet to fully embrace the realm of scalable vector graphics (SVG) generation. While LLMs encode partial knowledge of SVG data from web pages during training, recent findings suggest that semantically ambiguous and tokenized representations within LLMs may result in hallucinations in vector primitive predictions. Additionally, LLM training typically lacks modeling and understanding of the rendering sequence of vector paths, which can lead to occlusion between output vector primitives. In this paper, we present LLM4SVG, an initial yet substantial step toward bridging this gap by enabling LLMs to better understand and generate vector graphics. LLM4SVG facilitates a deeper understanding of SVG components through learnable semantic tokens, which precisely encode these tokens and their corresponding properties to generate semantically aligned SVG outputs. Using a series of learnable semantic tokens, a structured dataset for instruction following is developed to support comprehension and generation across two primary tasks. Our method introduces a modular architecture to existing large language models, integrating semantic tags, vector instruction encoders, fine-tuned commands, and powerful LLMs to tightly combine geometric, appearance, and language information. To overcome the scarcity of SVG-text instruction data, we developed an automated data generation pipeline that collected a massive dataset of more than 250k SVG data and 580k SVG-text instructions, which facilitated the adoption of the two-stage training strategy popular in LLM development. By exploring various training strategies, we developed LLM4SVG, which significantly moves beyond optimized rendering-based approaches and language-model-based baselines to achieve remarkable results in human evaluation tasks.
Abstract:The generation of Scalable Vector Graphics (SVG) assets from textual data remains a significant challenge, largely due to the scarcity of high-quality vector datasets and the limitations in scalable vector representations required for modeling intricate graphic distributions. This work introduces SVGFusion, a Text-to-SVG model capable of scaling to real-world SVG data without reliance on a text-based discrete language model or prolonged SDS optimization. The essence of SVGFusion is to learn a continuous latent space for vector graphics with a popular Text-to-Image framework. Specifically, SVGFusion consists of two modules: a Vector-Pixel Fusion Variational Autoencoder (VP-VAE) and a Vector Space Diffusion Transformer (VS-DiT). VP-VAE takes both the SVGs and corresponding rasterizations as inputs and learns a continuous latent space, whereas VS-DiT learns to generate a latent code within this space based on the text prompt. Based on VP-VAE, a novel rendering sequence modeling strategy is proposed to enable the latent space to embed the knowledge of construction logics in SVGs. This empowers the model to achieve human-like design capabilities in vector graphics, while systematically preventing occlusion in complex graphic compositions. Moreover, our SVGFusion's ability can be continuously improved by leveraging the scalability of the VS-DiT by adding more VS-DiT blocks. A large-scale SVG dataset is collected to evaluate the effectiveness of our proposed method. Extensive experimentation has confirmed the superiority of our SVGFusion over existing SVG generation methods, achieving enhanced quality and generalizability, thereby establishing a novel framework for SVG content creation. Code, model, and data will be released at: \href{https://ximinng.github.io/SVGFusionProject/}{https://ximinng.github.io/SVGFusionProject/}
Abstract:Recently, text-guided scalable vector graphics (SVG) synthesis has demonstrated significant potential in domains such as iconography and sketching. However, SVGs generated from existing Text-to-SVG methods often lack editability and exhibit deficiencies in visual quality and diversity. In this paper, we propose a novel text-guided vector graphics synthesis method to address these limitations. To improve the diversity of output SVGs, we present a Vectorized Particle-based Score Distillation (VPSD) approach. VPSD addresses over-saturation issues in existing methods and enhances sample diversity. A pre-trained reward model is incorporated to re-weight vector particles, improving aesthetic appeal and enabling faster convergence. Additionally, we design a novel adaptive vector primitives control strategy, which allows for the dynamic adjustment of the number of primitives, thereby enhancing the presentation of graphic details. Extensive experiments validate the effectiveness of the proposed method, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. We also show that our new method supports up to six distinct vector styles, capable of generating high-quality vector assets suitable for stylized vector design and poster design.
Abstract:We propose a novel method, VectorPainter, for the task of stylized vector graphics synthesis. Given a text prompt and a reference style image, VectorPainter generates a vector graphic that aligns in content with the text prompt and remains faithful in style to the reference image. We recognize that the key to this task lies in fully leveraging the intrinsic properties of vector graphics. Innovatively, we conceptualize the stylization process as the rearrangement of vectorized strokes extracted from the reference image. VectorPainter employs an optimization-based pipeline. It begins by extracting vectorized strokes from the reference image, which are then used to initialize the synthesis process. To ensure fidelity to the reference style, a novel style preservation loss is introduced. Extensive experiments have been conducted to demonstrate that our method is capable of aligning with the text description while remaining faithful to the reference image.
Abstract:Recently, text-guided scalable vector graphics (SVGs) synthesis has shown promise in domains such as iconography and sketch. However, existing text-to-SVG generation methods lack editability and struggle with visual quality and result diversity. To address these limitations, we propose a novel text-guided vector graphics synthesis method called SVGDreamer. SVGDreamer incorporates a semantic-driven image vectorization (SIVE) process that enables the decomposition of synthesis into foreground objects and background, thereby enhancing editability. Specifically, the SIVE process introduce attention-based primitive control and an attention-mask loss function for effective control and manipulation of individual elements. Additionally, we propose a Vectorized Particle-based Score Distillation (VPSD) approach to tackle the challenges of color over-saturation, vector primitives over-smoothing, and limited result diversity in existing text-to-SVG generation methods. Furthermore, on the basis of VPSD, we introduce Reward Feedback Learning (ReFL) to accelerate VPSD convergence and improve aesthetic appeal. Extensive experiments have been conducted to validate the effectiveness of SVGDreamer, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. The code and demo of SVGDreamer can be found at \href{https://ximinng.github.io/SVGDreamer-project/}{https://ximinng.github.io/SVGDreamer-project/}.
Abstract:Exemplar-based sketch-to-photo synthesis allows users to generate photo-realistic images based on sketches. Recently, diffusion-based methods have achieved impressive performance on image generation tasks, enabling highly-flexible control through text-driven generation or energy functions. However, generating photo-realistic images with color and texture from sketch images remains challenging for diffusion models. Sketches typically consist of only a few strokes, with most regions left blank, making it difficult for diffusion-based methods to produce photo-realistic images. In this work, we propose a two-stage method named ``Inversion-by-Inversion" for exemplar-based sketch-to-photo synthesis. This approach includes shape-enhancing inversion and full-control inversion. During the shape-enhancing inversion process, an uncolored photo is generated with the guidance of a shape-energy function. This step is essential to ensure control over the shape of the generated photo. In the full-control inversion process, we propose an appearance-energy function to control the color and texture of the final generated photo.Importantly, our Inversion-by-Inversion pipeline is training-free and can accept different types of exemplars for color and texture control. We conducted extensive experiments to evaluate our proposed method, and the results demonstrate its effectiveness.
Abstract:Even though trained mainly on images, we discover that pretrained diffusion models show impressive power in guiding sketch synthesis. In this paper, we present DiffSketcher, an innovative algorithm that creates vectorized free-hand sketches using natural language input. DiffSketcher is developed based on a pre-trained text-to-image diffusion model. It performs the task by directly optimizing a set of Bezier curves with an extended version of the score distillation sampling (SDS) loss, which allows us to use a raster-level diffusion model as a prior for optimizing a parametric vectorized sketch generator. Furthermore, we explore attention maps embedded in the diffusion model for effective stroke initialization to speed up the generation process. The generated sketches demonstrate multiple levels of abstraction while maintaining recognizability, underlying structure, and essential visual details of the subject drawn. Our experiments show that DiffSketcher achieves greater quality than prior work.