Abstract:We live in a rich and varied acoustic world, which is experienced by individuals or communities as a soundscape. Computational auditory scene analysis, disentangling acoustic scenes by detecting and classifying events, focuses on objective attributes of sounds, such as their category and temporal characteristics, ignoring the effect of sounds on people and failing to explore the relationship between sounds and the emotions they evoke within a context. To fill this gap and to automate soundscape analysis, which traditionally relies on labour-intensive subjective ratings and surveys, we propose the soundscape captioning (SoundSCap) task. SoundSCap generates context-aware soundscape descriptions by capturing the acoustic scene, event information, and the corresponding human affective qualities. To this end, we propose an automatic soundscape captioner (SoundSCaper) composed of an acoustic model, SoundAQnet, and a general large language model (LLM). SoundAQnet simultaneously models multi-scale information about acoustic scenes, events, and perceived affective qualities, while LLM generates soundscape captions by parsing the information captured by SoundAQnet to a common language. The soundscape caption's quality is assessed by a jury of 16 audio/soundscape experts. The average score (out of 5) of SoundSCaper-generated captions is lower than the score of captions generated by two soundscape experts by 0.21 and 0.25, respectively, on the evaluation set and the model-unknown mixed external dataset with varying lengths and acoustic properties, but the differences are not statistically significant. Overall, SoundSCaper-generated captions show promising performance compared to captions annotated by soundscape experts. The models' code, LLM scripts, human assessment data and instructions, and expert evaluation statistics are all publicly available.
Abstract:Spoken language interaction is at the heart of interpersonal communication, and people flexibly adapt their speech to different individuals and environments. It is surprising that robots, and by extension other digital devices, are not equipped to adapt their speech and instead rely on fixed speech parameters, which often hinder comprehension by the user. We conducted a speech comprehension study involving 39 participants who were exposed to different environmental and contextual conditions. During the experiment, the robot articulated words using different vocal parameters, and the participants were tasked with both recognising the spoken words and rating their subjective impression of the robot's speech. The experiment's primary outcome shows that spaces with good acoustic quality positively correlate with intelligibility and user experience. However, increasing the distance between the user and the robot exacerbated the user experience, while distracting background sounds significantly reduced speech recognition accuracy and user satisfaction. We next built an adaptive voice for the robot. For this, the robot needs to know how difficult it is for a user to understand spoken language in a particular setting. We present a prediction model that rates how annoying the ambient acoustic environment is and, consequentially, how hard it is to understand someone in this setting. Then, we develop a convolutional neural network model to adapt the robot's speech parameters to different users and spaces, while taking into account the influence of ambient acoustics on intelligibility. Finally, we present an evaluation with 27 users, demonstrating superior intelligibility and user experience with adaptive voice parameters compared to fixed voice.
Abstract:Automated Speech Recognition shows superhuman performance for adult English speech on a range of benchmarks, but disappoints when fed children's speech. This has long sat in the way of child-robot interaction. Recent evolutions in data-driven speech recognition, including the availability of Transformer architectures and unprecedented volumes of training data, might mean a breakthrough for child speech recognition and social robot applications aimed at children. We revisit a study on child speech recognition from 2017 and show that indeed performance has increased, with newcomer OpenAI Whisper doing markedly better than leading commercial cloud services. While transcription is not perfect yet, the best model recognises 60.3% of sentences correctly barring small grammatical differences, with sub-second transcription time running on a local GPU, showing potential for usable autonomous child-robot speech interactions.
Abstract:In the rapidly evolving landscape of human-computer interaction, the integration of vision capabilities into conversational agents stands as a crucial advancement. This paper presents an initial implementation of a dialogue manager that leverages the latest progress in Large Language Models (e.g., GPT-4, IDEFICS) to enhance the traditional text-based prompts with real-time visual input. LLMs are used to interpret both textual prompts and visual stimuli, creating a more contextually aware conversational agent. The system's prompt engineering, incorporating dialogue with summarisation of the images, ensures a balance between context preservation and computational efficiency. Six interactions with a Furhat robot powered by this system are reported, illustrating and discussing the results obtained. By implementing this vision-enabled dialogue system, the paper envisions a future where conversational agents seamlessly blend textual and visual modalities, enabling richer, more context-aware dialogues.
Abstract:Tactile interaction plays a crucial role in interactions between people. Touch can, for example, help people calm down and lower physiological stress responses. Consequently, it is believed that tactile and haptic interaction matter also in human-robot interaction. We study if the intensity of the tactile interaction has an impact on people, and do so by studying whether different intensities of tactile interaction modulate physiological measures and task performance. We use a paradigm in which a small humanoid robot is used to encourage risk-taking behaviour, relying on peer encouragement to take more risks which might lead to a higher pay-off, but potentially also to higher losses. For this, the Balloon Analogue Risk Task (BART) is used as a proxy for the propensity to take risks. We study four conditions, one control condition in which the task is completed without a robot, and three experimental conditions in which a robot is present that encourages risk-taking behaviour with different degrees of tactile interaction. The results show that both low-intensity and high-intensity tactile interaction increase people's risk-taking behaviour. However, low-intensity tactile interaction increases comfort and lowers stress, whereas high-intensity touch does not.
Abstract:Understanding and modelling children's cognitive processes and their behaviour in the context of their interaction with robots and social artificial intelligence systems is a fundamental prerequisite for meaningful and effective robot interventions. However, children's development involve complex faculties such as exploration, creativity and curiosity which are challenging to model. Also, often children express themselves in a playful way which is different from a typical adult behaviour. Different children also have different needs, and it remains a challenge in the current state of the art that those of neurodiverse children are under-addressed. With this workshop, we aim to promote a common ground among different disciplines such as developmental sciences, artificial intelligence and social robotics and discuss cutting-edge research in the area of user modelling and adaptive systems for children.
Abstract:The past few decades has seen increased interest in the application of social robots to interventions for Autism Spectrum Disorder as behavioural coaches [4]. We consider that robots embedded in therapies could also provide quantitative diagnostic information by observing patient behaviours. The social nature of ASD symptoms means that, to achieve this, robots need to be able to recognize the internal states their human interaction partners are experiencing, e.g. states of confusion, engagement etc. Approaching this problem can be broken down into two questions: (1) what information, accessible to robots, can be used to recognize internal states, and (2) how can a system classify internal states such that it allows for sufficiently detailed diagnostic information? In this paper we discuss these two questions in depth and propose a novel, conceptor-based classifier. We report the initial results of this system in a proof-of-concept study and outline plans for future work.
Abstract:Robot-Assisted Therapy (RAT) has successfully been used in HRI research by including social robots in health-care interventions by virtue of their ability to engage human users both social and emotional dimensions. Research projects on this topic exist all over the globe in the USA, Europe, and Asia. All of these projects have the overall ambitious goal to increase the well-being of a vulnerable population. Typical work in RAT is performed using remote controlled robots; a technique called Wizard-of-Oz (WoZ). The robot is usually controlled, unbeknownst to the patient, by a human operator. However, WoZ has been demonstrated to not be a sustainable technique in the long-term. Providing the robots with autonomy (while remaining under the supervision of the therapist) has the potential to lighten the therapists burden, not only in the therapeutic session itself but also in longer-term diagnostic tasks. Therefore, there is a need for exploring several degrees of autonomy in social robots used in therapy. Increasing the autonomy of robots might also bring about a new set of challenges. In particular, there will be a need to answer new ethical questions regarding the use of robots with a vulnerable population, as well as a need to ensure ethically-compliant robot behaviours. Therefore, in this workshop we want to gather findings and explore which degree of autonomy might help to improve health-care interventions and how we can overcome the ethical challenges inherent to it.
Abstract:Evaluating human-robot social interactions in a rigorous manner is notoriously difficult: studies are either conducted in labs with constrained protocols to allow for robust measurements and a degree of replicability, but at the cost of ecological validity; or in the wild, which leads to superior experimental realism, but often with limited replicability and at the expense of rigorous interaction metrics. We introduce a novel interaction paradigm, designed to elicit rich and varied social interactions while having desirable scientific properties (replicability, clear metrics, possibility of either autonomous or Wizard-of-Oz robot behaviours). This paradigm focuses on child-robot interactions, and builds on a sandboxed free-play environment. We present the rationale and design of the interaction paradigm, its methodological and technical aspects (including the open-source implementation of the software platform), as well as two large open datasets acquired with this paradigm, and meant to act as experimental baselines for future research.