Abstract:Reliable seed yield estimation is an indispensable step in plant breeding programs geared towards cultivar development in major row crops. The objective of this study is to develop a machine learning (ML) approach adept at soybean [\textit{Glycine max} L. (Merr.)] pod counting to enable genotype seed yield rank prediction from in-field video data collected by a ground robot. To meet this goal, we developed a multi-view image-based yield estimation framework utilizing deep learning architectures. Plant images captured from different angles were fused to estimate the yield and subsequently to rank soybean genotypes for application in breeding decisions. We used data from controlled imaging environment in field, as well as from plant breeding test plots in field to demonstrate the efficacy of our framework via comparing performance with manual pod counting and yield estimation. Our results demonstrate the promise of ML models in making breeding decisions with significant reduction of time and human effort, and opening new breeding methods avenues to develop cultivars.
Abstract:This work presents an efficient and implementable solution to the problem of joint task allocation and path planning in a multi-UAV platform deployed for biometric data collection in-the-wild. The sensing requirement associated with the task gives rise to an uncanny variant of the traditional vehicle routing problem with coverage/sensing constraints. As is the case in several multi-robot path-planning problems, our problem reduces to an $m$TSP problem. In order to tame the computational challenges associated with the problem, we propose a hierarchical solution that decouples the vehicle routing problem from the target allocation problem. As a tangible solution to the allocation problem, we use a clustering-based technique that incorporates temporal uncertainty in the cardinality and position of the robots. Finally, we implement the proposed techniques on our multi-quadcopter platforms.
Abstract:This paper presents an algorithm to deploy a team of {\it free} guards equipped with omni-directional cameras for tracking a bounded speed intruder inside a simply-connected polygonal environment. The proposed algorithm partitions the environment into smaller polygons, and assigns a guard to each partition so that the intruder is visible to at least one guard at all times. Based on the concept of {\it dynamic zones} introduced in this paper, we propose event-triggered strategies for the guards to track the intruder. We show that the number of guards deployed by the algorithm for tracking is strictly less than $\lfloor {\frac{n}{3}} \rfloor$ which is sufficient and sometimes necessary for coverage. We derive an upper bound on the speed of the mobile guard required for successful tracking which depends on the intruder's speed, the road map of the mobile guards, and geometry of the environment. Finally, we extend the aforementioned analysis to orthogonal polygons, and show that the upper bound on the number of guards deployed for tracking is strictly less than $\lfloor {\frac{n}{4}} \rfloor$ which is sufficient and sometimes necessary for the coverage problem.