Abstract:Federated learning (FL) is a decentralized learning technique that enables participating devices to collaboratively build a shared Machine Leaning (ML) or Deep Learning (DL) model without revealing their raw data to a third party. Due to its privacy-preserving nature, FL has sparked widespread attention for building Intrusion Detection Systems (IDS) within the realm of cybersecurity. However, the data heterogeneity across participating domains and entities presents significant challenges for the reliable implementation of an FL-based IDS. In this paper, we propose an effective method called Statistical Averaging (StatAvg) to alleviate non-independently and identically (non-iid) distributed features across local clients' data in FL. In particular, StatAvg allows the FL clients to share their individual data statistics with the server, which then aggregates this information to produce global statistics. The latter are shared with the clients and used for universal data normalisation. It is worth mentioning that StatAvg can seamlessly integrate with any FL aggregation strategy, as it occurs before the actual FL training process. The proposed method is evaluated against baseline approaches using datasets for network and host Artificial Intelligence (AI)-powered IDS. The experimental results demonstrate the efficiency of StatAvg in mitigating non-iid feature distributions across the FL clients compared to the baseline methods.
Abstract:The objective of augmented reality (AR) is to add digital content to natural images and videos to create an interactive experience between the user and the environment. Scene analysis and object recognition play a crucial role in AR, as they must be performed quickly and accurately. In this study, a new approach is proposed that involves using oriented bounding boxes with a detection and recognition deep network to improve performance and processing time. The approach is evaluated using two datasets: a real image dataset (DOTA dataset) commonly used for computer vision tasks, and a synthetic dataset that simulates different environmental, lighting, and acquisition conditions. The focus of the evaluation is on small objects, which are difficult to detect and recognise. The results indicate that the proposed approach tends to produce better Average Precision and greater accuracy for small objects in most of the tested conditions.
Abstract:Argumentation mining is a rising subject in the computational linguistics domain focusing on extracting structured arguments from natural text, often from unstructured or noisy text. The initial approaches on modeling arguments was aiming to identify a flawless argument on specific fields (Law, Scientific Papers) serving specific needs (completeness, effectiveness). With the emerge of Web 2.0 and the explosion in the use of social media both the diffusion of the data and the argument structure have changed. In this survey article, we bridge the gap between theoretical approaches of argumentation mining and pragmatic schemes that satisfy the needs of social media generated data, recognizing the need for adapting more flexible and expandable schemes, capable to adjust to the argumentation conditions that exist in social media. We review, compare, and classify existing approaches, techniques and tools, identifying the positive outcome of combining tasks and features, and eventually propose a conceptual architecture framework. The proposed theoretical framework is an argumentation mining scheme able to identify the distinct sub-tasks and capture the needs of social media text, revealing the need for adopting more flexible and extensible frameworks.
Abstract:Smart video sensors for applications related to surveillance and security are IOT-based as they use Internet for various purposes. Such applications include crowd behaviour monitoring and advanced decision support systems operating and transmitting information over internet. The analysis of crowd and pedestrian behaviour is an important task for smart IoT cameras and in particular video processing. In order to provide related behavioural models, simulation and tracking approaches have been considered in the literature. In both cases ground truth is essential to train deep models and provide a meaningful quantitative evaluation. We propose a framework for crowd simulation and automatic data generation and annotation that supports multiple cameras and multiple targets. The proposed approach is based on synthetically generated human agents, augmented frames and compositing techniques combined with path finding and planning methods. A number of popular crowd and pedestrian data sets were used to validate the model, and scenarios related to annotation and simulation were considered.