Abstract:In our study, we delve into average-reward reinforcement learning with general policy parametrization. Within this domain, current guarantees either fall short with suboptimal guarantees or demand prior knowledge of mixing time. To address these issues, we introduce Randomized Accelerated Natural Actor Critic, a method that integrates Multi-level Monte-Carlo and Natural Actor Critic. Our approach is the first to achieve global convergence rate of $\tilde{\mathcal{O}}(1/\sqrt{T})$ without requiring knowledge of mixing time, significantly surpassing the state-of-the-art bound of $\tilde{\mathcal{O}}(1/T^{1/4})$.
Abstract:We present two Policy Gradient-based methods with general parameterization in the context of infinite horizon average reward Markov Decision Processes. The first approach employs Implicit Gradient Transport for variance reduction, ensuring an expected regret of the order $\tilde{\mathcal{O}}(T^{3/5})$. The second approach, rooted in Hessian-based techniques, ensures an expected regret of the order $\tilde{\mathcal{O}}(\sqrt{T})$. These results significantly improve the state of the art of the problem, which achieves a regret of $\tilde{\mathcal{O}}(T^{3/4})$.
Abstract:Federated Reinforcement Learning (FRL) allows multiple agents to collaboratively build a decision making policy without sharing raw trajectories. However, if a small fraction of these agents are adversarial, it can lead to catastrophic results. We propose a policy gradient based approach that is robust to adversarial agents which can send arbitrary values to the server. Under this setting, our results form the first global convergence guarantees with general parametrization. These results demonstrate resilience with adversaries, while achieving sample complexity of order $\tilde{\mathcal{O}}\left( \frac{1}{\epsilon^2} \left( \frac{1}{N-f} + \frac{f^2}{(N-f)^2}\right)\right)$, where $N$ is the total number of agents and $f$ is the number of adversarial agents.
Abstract:We consider the measurement model $Y = AX,$ where $X$ and, hence, $Y$ are random variables and $A$ is an a priori known tall matrix. At each time instance, a sample of one of $Y$'s coordinates is available, and the goal is to estimate $\mu := \mathbb{E}[X]$ via these samples. However, the challenge is that a small but unknown subset of $Y$'s coordinates are controlled by adversaries with infinite power: they can return any real number each time they are queried for a sample. For such an adversarial setting, we propose the first asynchronous online algorithm that converges to $\mu$ almost surely. We prove this result using a novel differential inclusion based two-timescale analysis. Two key highlights of our proof include: (a) the use of a novel Lyapunov function for showing that $\mu$ is the unique global attractor for our algorithm's limiting dynamics, and (b) the use of martingale and stopping time theory to show that our algorithm's iterates are almost surely bounded.
Abstract:Momentum methods are popularly used in accelerating stochastic iterative methods. Although a fair amount of literature is dedicated to momentum in stochastic optimisation, there are limited results that quantify the benefits of using heavy ball momentum in the specific case of stochastic approximation algorithms. We first show that the convergence rate with optimal step size does not improve when momentum is used (under some assumptions). Secondly, to quantify the behaviour in the initial phase we analyse the sample complexity of iterates with and without momentum. We show that the sample complexity bound for SA without momentum is $\tilde{\mathcal{O}}(\frac{1}{\alpha\lambda_{min}(A)})$ while for SA with momentum is $\tilde{\mathcal{O}}(\frac{1}{\sqrt{\alpha\lambda_{min}(A)}})$, where $\alpha$ is the step size and $\lambda_{min}(A)$ is the smallest eigenvalue of the driving matrix $A$. Although the sample complexity bound for SA with momentum is better for small enough $\alpha$, it turns out that for optimal choice of $\alpha$ in the two cases, the sample complexity bounds are of the same order.