Abstract:Hyperspectral 3D imaging enables the capture of dense spectral information and scene geometry but has traditionally been confined to narrow spectral windows, typically the visible range. In this work, we introduce a broadband hyperspectral 3D imaging (BH3D) method to extend this capability across the full visible-near-infrared and short-wavelength infrared (SWIR) spectrum (450-1500 nm). This broad coverage is critical as it captures complementary physical cues: visible wavelengths reveal surface appearance, while SWIR bands provide insight into subsurface properties and material composition. However, realizing BH3D is challenging due to fundamental sensor constraints between visible-spectrum silicon and SWIR-spectrum InGaAs sensors, which necessitate complex multi-spectrograph designs. Here we propose a single-spectrograph BH3D system, using a stereo setup comprising visible and SWIR cameras, that reconstructs dense broadband hyperspectral reflectance together with accurate 3D geometry. Our key idea is to extend dispersed structured light to the broadband regime using a single spectrograph. We model the image formation of broadband dispersed structured light, and estimate hyperspectral reflectance and depth. We validate our approach on diverse real-world scenes, demonstrating accurate reconstruction with a mean spectral angle mapper of 0.13 rad, root mean square error of 0.03, and mean depth error of 4.5 mm. We further demonstrate identifying metameric materials, performing imaging through opaque layers, uncovering hidden features on banknotes, and revealing blood vessels.




Abstract:Hyperspectral 3D imaging captures both depth maps and hyperspectral images, enabling comprehensive geometric and material analysis. Recent methods achieve high spectral and depth accuracy; however, they require long acquisition times often over several minutes or rely on large, expensive systems, restricting their use to static scenes. We present Dense Dispersed Structured Light (DDSL), an accurate hyperspectral 3D imaging method for dynamic scenes that utilizes stereo RGB cameras and an RGB projector equipped with an affordable diffraction grating film. We design spectrally multiplexed DDSL patterns that significantly reduce the number of required projector patterns, thereby accelerating acquisition speed. Additionally, we formulate an image formation model and a reconstruction method to estimate a hyperspectral image and depth map from captured stereo images. As the first practical and accurate hyperspectral 3D imaging method for dynamic scenes, we experimentally demonstrate that DDSL achieves a spectral resolution of 15.5 nm full width at half maximum (FWHM), a depth error of 4 mm, and a frame rate of 6.6 fps.




Abstract:Hyperspectral imaging empowers computer vision systems with the distinct capability of identifying materials through recording their spectral signatures. Recent efforts in data-driven spectral reconstruction aim at extracting spectral information from RGB images captured by cost-effective RGB cameras, instead of dedicated hardware. In this paper we systematically analyze the performance of such methods, evaluating both the practical limitations with respect to current datasets and overfitting, as well as fundamental limits with respect to the nature of the information encoded in the RGB images, and the dependency of this information on the optical system of the camera. We find that the current models are not robust under slight variations, e.g., in noise level or compression of the RGB file. Both the methods and the datasets are also limited in their ability to cope with metameric colors. This issue can in part be overcome with metameric data augmentation. Moreover, optical lens aberrations can help to improve the encoding of the metameric information into the RGB image, which paves the road towards higher performing spectral imaging and reconstruction approaches.
Abstract:Hyperspectral 3D imaging aims to acquire both depth and spectral information of a scene. However, existing methods are either prohibitively expensive and bulky or compromise on spectral and depth accuracy. In this work, we present Dispersed Structured Light (DSL), a cost-effective and compact method for accurate hyperspectral 3D imaging. DSL modifies a traditional projector-camera system by placing a sub-millimeter thick diffraction grating film front of the projector. The grating disperses structured light based on light wavelength. To utilize the dispersed structured light, we devise a model for dispersive projection image formation and a per-pixel hyperspectral 3D reconstruction method. We validate DSL by instantiating a compact experimental prototype. DSL achieves spectral accuracy of 18.8nm full-width half-maximum (FWHM) and depth error of 1mm. We demonstrate that DSL outperforms prior work on practical hyperspectral 3D imaging. DSL promises accurate and practical hyperspectral 3D imaging for diverse application domains, including computer vision and graphics, cultural heritage, geology, and biology.