Abstract:As video generation models advance rapidly, assessing the quality of generated videos has become increasingly critical. Existing metrics, such as Fr\'echet Video Distance (FVD), Inception Score (IS), and ClipSim, measure quality primarily in latent space rather than from a human visual perspective, often overlooking key aspects like appearance and motion consistency to physical laws. In this paper, we propose a novel metric, VAMP (Visual Appearance and Motion Plausibility), that evaluates both the visual appearance and physical plausibility of generated videos. VAMP is composed of two main components: an appearance score, which assesses color, shape, and texture consistency across frames, and a motion score, which evaluates the realism of object movements. We validate VAMP through two experiments: corrupted video evaluation and generated video evaluation. In the corrupted video evaluation, we introduce various types of corruptions into real videos and measure the correlation between corruption severity and VAMP scores. In the generated video evaluation, we use state-of-the-art models to generate videos from carefully designed prompts and compare VAMP's performance to human evaluators' rankings. Our results demonstrate that VAMP effectively captures both visual fidelity and temporal consistency, offering a more comprehensive evaluation of video quality than traditional methods.
Abstract:The increased demand for tools that automate the 3D content creation process led to tremendous progress in deep generative models that can generate diverse 3D objects of high fidelity. In this paper, we present PASTA, an autoregressive transformer architecture for generating high quality 3D shapes. PASTA comprises two main components: An autoregressive transformer that generates objects as a sequence of cuboidal primitives and a blending network, implemented with a transformer decoder that composes the sequences of cuboids and synthesizes high quality meshes for each object. Our model is trained in two stages: First we train our autoregressive generative model using only annotated cuboidal parts as supervision and next, we train our blending network using explicit 3D supervision, in the form of watertight meshes. Evaluations on various ShapeNet objects showcase the ability of our model to perform shape generation from diverse inputs \eg from scratch, from a partial object, from text and images, as well size-guided generation, by explicitly conditioning on a bounding box that defines the object's boundaries. Moreover, as our model considers the underlying part-based structure of a 3D object, we are able to select a specific part and produce shapes with meaningful variations of this part. As evidenced by our experiments, our model generates 3D shapes that are both more realistic and diverse than existing part-based and non part-based methods, while at the same time is simpler to implement and train.
Abstract:We show that a simple unsupervised masking objective can approach near supervised performance on abstractive multi-document news summarization. Our method trains a state-of-the-art neural summarization model to predict the masked out source document with highest lexical centrality relative to the multi-document group. In experiments on the Multi-News dataset, our masked training objective yields a system that outperforms past unsupervised methods and, in human evaluation, surpasses the best supervised method without requiring access to any ground-truth summaries. Further, we evaluate how different measures of lexical centrality, inspired by past work on extractive summarization, affect final performance.